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namespace fixup
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@ -10,10 +10,9 @@
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/GCPadStatus.h"
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// TODO: name?
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// TODO: namespace name matching the one in InputCommon/GCAdapter.h is annoying
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namespace ciface::GCAdapter
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{
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// TODO: name?
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constexpr auto SOURCE_NAME = "GCAdapter";
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class GCController;
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@ -150,7 +149,7 @@ public:
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m_last_state = new_state;
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GCAdapter::Output(m_index, new_state);
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::GCAdapter::Output(m_index, new_state);
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}
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std::string GetName() const override { return "Motor"; }
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@ -170,7 +169,7 @@ public:
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AddInput(new DigitalInput{&m_pad_status.button, i});
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// TODO: use origin values.
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const auto origin = GCAdapter::GetOrigin(index);
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const auto origin = ::GCAdapter::GetOrigin(index);
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// Add sticks.
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for (auto& props : stick_inputs)
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@ -204,7 +203,7 @@ public:
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Core::DeviceRemoval UpdateInput() override
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{
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m_pad_status = GCAdapter::PeekInput(m_index);
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m_pad_status = ::GCAdapter::PeekInput(m_index);
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return Core::DeviceRemoval::Keep;
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}
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@ -216,14 +215,14 @@ private:
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InputBackend::InputBackend(ControllerInterface* controller_interface)
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: ciface::InputBackend(controller_interface)
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{
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GCAdapter::Init();
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::GCAdapter::Init();
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}
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void InputBackend::PopulateDevices()
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{
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for (int i = 0; i != SerialInterface::MAX_SI_CHANNELS; ++i)
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{
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if (GCAdapter::DeviceConnected(i))
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if (::GCAdapter::DeviceConnected(i))
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{
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auto new_device = std::make_shared<GCController>(i);
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m_devices[i] = new_device;
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@ -237,7 +236,7 @@ void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>&
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// "Hotplug" is handled here.
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for (int i = 0; i != SerialInterface::MAX_SI_CHANNELS; ++i)
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{
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const bool is_device_connected = GCAdapter::DeviceConnected(i);
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const bool is_device_connected = ::GCAdapter::DeviceConnected(i);
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const auto device = m_devices[i].lock();
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if (is_device_connected == (device != nullptr))
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