namespace fixup

This commit is contained in:
Jordan Woyak 2024-11-07 21:55:30 -06:00
parent 768f0161a8
commit b95af2e6f0

View File

@ -10,10 +10,9 @@
#include "InputCommon/GCAdapter.h"
#include "InputCommon/GCPadStatus.h"
// TODO: name?
// TODO: namespace name matching the one in InputCommon/GCAdapter.h is annoying
namespace ciface::GCAdapter
{
// TODO: name?
constexpr auto SOURCE_NAME = "GCAdapter";
class GCController;
@ -150,7 +149,7 @@ public:
m_last_state = new_state;
GCAdapter::Output(m_index, new_state);
::GCAdapter::Output(m_index, new_state);
}
std::string GetName() const override { return "Motor"; }
@ -170,7 +169,7 @@ public:
AddInput(new DigitalInput{&m_pad_status.button, i});
// TODO: use origin values.
const auto origin = GCAdapter::GetOrigin(index);
const auto origin = ::GCAdapter::GetOrigin(index);
// Add sticks.
for (auto& props : stick_inputs)
@ -204,7 +203,7 @@ public:
Core::DeviceRemoval UpdateInput() override
{
m_pad_status = GCAdapter::PeekInput(m_index);
m_pad_status = ::GCAdapter::PeekInput(m_index);
return Core::DeviceRemoval::Keep;
}
@ -216,14 +215,14 @@ private:
InputBackend::InputBackend(ControllerInterface* controller_interface)
: ciface::InputBackend(controller_interface)
{
GCAdapter::Init();
::GCAdapter::Init();
}
void InputBackend::PopulateDevices()
{
for (int i = 0; i != SerialInterface::MAX_SI_CHANNELS; ++i)
{
if (GCAdapter::DeviceConnected(i))
if (::GCAdapter::DeviceConnected(i))
{
auto new_device = std::make_shared<GCController>(i);
m_devices[i] = new_device;
@ -237,7 +236,7 @@ void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>&
// "Hotplug" is handled here.
for (int i = 0; i != SerialInterface::MAX_SI_CHANNELS; ++i)
{
const bool is_device_connected = GCAdapter::DeviceConnected(i);
const bool is_device_connected = ::GCAdapter::DeviceConnected(i);
const auto device = m_devices[i].lock();
if (is_device_connected == (device != nullptr))