Software: Make an enum into a static constant in DebugUtil.cpp

This commit is contained in:
Lioncash 2014-08-10 20:51:10 -04:00
parent b050657322
commit b95d9b43de

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@ -25,18 +25,18 @@ namespace DebugUtil
static bool drawingHwTriangles = false; static bool drawingHwTriangles = false;
enum { NumObjectBuffers = 40}; static const int NUM_OBJECT_BUFFERS = 40;
static u32 *ObjectBuffer[NumObjectBuffers]; static u32 *ObjectBuffer[NUM_OBJECT_BUFFERS];
static u32 TempBuffer[NumObjectBuffers]; static u32 TempBuffer[NUM_OBJECT_BUFFERS];
static bool DrawnToBuffer[NumObjectBuffers]; static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
static const char* ObjectBufferName[NumObjectBuffers]; static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
static int BufferBase[NumObjectBuffers]; static int BufferBase[NUM_OBJECT_BUFFERS];
void Init() void Init()
{ {
for (int i = 0; i < NumObjectBuffers; i++) for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{ {
ObjectBuffer[i] = new u32[EFB_WIDTH*EFB_HEIGHT](); ObjectBuffer[i] = new u32[EFB_WIDTH*EFB_HEIGHT]();
DrawnToBuffer[i] = false; DrawnToBuffer[i] = false;
@ -47,7 +47,7 @@ void Init()
void Shutdown() void Shutdown()
{ {
for (int i = 0; i < NumObjectBuffers; i++) for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{ {
delete[] ObjectBuffer[i]; delete[] ObjectBuffer[i];
} }
@ -229,7 +229,7 @@ void OnObjectEnd()
drawingHwTriangles = false; drawingHwTriangles = false;
} }
for (int i = 0; i < NumObjectBuffers; i++) for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{ {
if (DrawnToBuffer[i]) if (DrawnToBuffer[i])
{ {