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Software: Make an enum into a static constant in DebugUtil.cpp
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b050657322
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@ -25,18 +25,18 @@ namespace DebugUtil
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static bool drawingHwTriangles = false;
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static bool drawingHwTriangles = false;
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enum { NumObjectBuffers = 40};
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static const int NUM_OBJECT_BUFFERS = 40;
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static u32 *ObjectBuffer[NumObjectBuffers];
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static u32 *ObjectBuffer[NUM_OBJECT_BUFFERS];
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static u32 TempBuffer[NumObjectBuffers];
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static u32 TempBuffer[NUM_OBJECT_BUFFERS];
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static bool DrawnToBuffer[NumObjectBuffers];
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static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
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static const char* ObjectBufferName[NumObjectBuffers];
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static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
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static int BufferBase[NumObjectBuffers];
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static int BufferBase[NUM_OBJECT_BUFFERS];
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void Init()
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void Init()
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{
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{
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for (int i = 0; i < NumObjectBuffers; i++)
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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{
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ObjectBuffer[i] = new u32[EFB_WIDTH*EFB_HEIGHT]();
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ObjectBuffer[i] = new u32[EFB_WIDTH*EFB_HEIGHT]();
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DrawnToBuffer[i] = false;
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DrawnToBuffer[i] = false;
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@ -47,7 +47,7 @@ void Init()
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void Shutdown()
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void Shutdown()
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{
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{
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for (int i = 0; i < NumObjectBuffers; i++)
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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{
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delete[] ObjectBuffer[i];
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delete[] ObjectBuffer[i];
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}
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}
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@ -229,7 +229,7 @@ void OnObjectEnd()
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drawingHwTriangles = false;
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drawingHwTriangles = false;
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}
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}
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for (int i = 0; i < NumObjectBuffers; i++)
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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{
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if (DrawnToBuffer[i])
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if (DrawnToBuffer[i])
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{
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{
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