Software: Make an enum into a static constant in DebugUtil.cpp

This commit is contained in:
Lioncash 2014-08-10 20:51:10 -04:00
parent b050657322
commit b95d9b43de

View File

@ -25,18 +25,18 @@ namespace DebugUtil
static bool drawingHwTriangles = false;
enum { NumObjectBuffers = 40};
static const int NUM_OBJECT_BUFFERS = 40;
static u32 *ObjectBuffer[NumObjectBuffers];
static u32 TempBuffer[NumObjectBuffers];
static u32 *ObjectBuffer[NUM_OBJECT_BUFFERS];
static u32 TempBuffer[NUM_OBJECT_BUFFERS];
static bool DrawnToBuffer[NumObjectBuffers];
static const char* ObjectBufferName[NumObjectBuffers];
static int BufferBase[NumObjectBuffers];
static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
static int BufferBase[NUM_OBJECT_BUFFERS];
void Init()
{
for (int i = 0; i < NumObjectBuffers; i++)
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
ObjectBuffer[i] = new u32[EFB_WIDTH*EFB_HEIGHT]();
DrawnToBuffer[i] = false;
@ -47,7 +47,7 @@ void Init()
void Shutdown()
{
for (int i = 0; i < NumObjectBuffers; i++)
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
delete[] ObjectBuffer[i];
}
@ -229,7 +229,7 @@ void OnObjectEnd()
drawingHwTriangles = false;
}
for (int i = 0; i < NumObjectBuffers; i++)
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
if (DrawnToBuffer[i])
{