VideoBackends: Add support flag for compute shaders

This commit is contained in:
Stenzek
2016-11-27 18:14:55 +10:00
parent a8876a29fe
commit b987f220e1
7 changed files with 7 additions and 0 deletions

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@ -181,6 +181,7 @@ struct VideoConfig final
bool bSupportsPrimitiveRestart;
bool bSupportsOversizedViewports;
bool bSupportsGeometryShaders;
bool bSupportsComputeShaders;
bool bSupports3DVision;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon