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DiscIO/DirectoryBlob: Consolidate functions that take data for ContentSource to just take a ContentSource.
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@ -33,18 +33,16 @@ class DirectoryBlobReader;
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// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
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bool ShouldHideFromGameList(const std::string& volume_path);
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using ContentSource =
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std::variant<std::string, // File
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const u8*, // Memory
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DirectoryBlobReader* // Partition (which one it is is determined by m_offset)
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>;
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class DiscContent
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{
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public:
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using ContentSource =
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std::variant<std::string, // File
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const u8*, // Memory
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DirectoryBlobReader* // Partition (which one it is is determined by m_offset)
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>;
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DiscContent(u64 offset, u64 size, const std::string& path);
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DiscContent(u64 offset, u64 size, const u8* data);
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DiscContent(u64 offset, u64 size, DirectoryBlobReader* blob);
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DiscContent(u64 offset, u64 size, ContentSource source);
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// Provided because it's convenient when searching for DiscContent in an std::set
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explicit DiscContent(u64 offset);
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@ -75,9 +73,7 @@ public:
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{
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return Add(offset, vector.size() * sizeof(T), reinterpret_cast<const u8*>(vector.data()));
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}
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void Add(u64 offset, u64 size, const std::string& path);
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void Add(u64 offset, u64 size, const u8* data);
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void Add(u64 offset, u64 size, DirectoryBlobReader* blob);
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void Add(u64 offset, u64 size, ContentSource source);
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u64 CheckSizeAndAdd(u64 offset, const std::string& path);
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u64 CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path);
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