This should fix Issue 1798

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-31 17:42:55 +00:00
parent 40f4dd30c2
commit ba25f038af
5 changed files with 38 additions and 23 deletions

View File

@ -164,8 +164,8 @@ void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, in
else
{
// XInput triggers for Xbox360 pads
_PadState.axis[CTL_L_SHOULDER] = XInput::GetXI(0, _PadMapping.buttons[CTL_L_SHOULDER] - 1000);
_PadState.axis[CTL_R_SHOULDER] = XInput::GetXI(0, _PadMapping.buttons[CTL_R_SHOULDER] - 1000);
_PadState.axis[CTL_L_SHOULDER] = XInput::GetXI(Controller, _PadMapping.buttons[CTL_L_SHOULDER] - 1000);
_PadState.axis[CTL_R_SHOULDER] = XInput::GetXI(Controller, _PadMapping.buttons[CTL_R_SHOULDER] - 1000);
}
#endif
@ -326,7 +326,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
{
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
{
if(XInput::GetXI(0, i))
if(XInput::GetXI(ControllerID, i))
{
pressed = i + 1000;
type = InputCommon::CTL_AXIS;