Externals: Fix build failures with the newer glslang.

v2: Don't include glslang project wide.
This commit is contained in:
orbea
2020-03-02 07:56:41 -08:00
parent 690dee3533
commit ba2d04b793
6 changed files with 25 additions and 103 deletions

View File

@ -81,7 +81,9 @@
<ClCompile Include="SPIRV\InReadableOrder.cpp" />
<ClCompile Include="SPIRV\Logger.cpp" />
<ClCompile Include="SPIRV\SpvBuilder.cpp" />
<ClCompile Include="SPIRV\SpvPostProcess.cpp" />
<ClCompile Include="SPIRV\SPVRemapper.cpp" />
<ClCompile Include="StandAlone\ResourceLimits.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="glslang\Include\arrays.h" />
@ -92,7 +94,6 @@
<ClInclude Include="glslang\Include\InitializeGlobals.h" />
<ClInclude Include="glslang\Include\intermediate.h" />
<ClInclude Include="glslang\Include\PoolAlloc.h" />
<ClInclude Include="glslang\Include\ResourceLimits.h" />
<ClInclude Include="glslang\Include\revision.h" />
<ClInclude Include="glslang\Include\ShHandle.h" />
<ClInclude Include="glslang\Include\Types.h" />
@ -126,6 +127,7 @@
<ClInclude Include="SPIRV\SpvBuilder.h" />
<ClInclude Include="SPIRV\spvIR.h" />
<ClInclude Include="SPIRV\SPVRemapper.h" />
<ClInclude Include="StandAlone\ResourceLimits.h" />
</ItemGroup>
<ItemGroup>
<None Include="glslang\MachineIndependent\glslang.y" />
@ -133,4 +135,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>