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Externals: Fix build failures with the newer glslang.
v2: Don't include glslang project wide.
This commit is contained in:
6
Externals/glslang/glslang.vcxproj
vendored
6
Externals/glslang/glslang.vcxproj
vendored
@ -81,7 +81,9 @@
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<ClCompile Include="SPIRV\InReadableOrder.cpp" />
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<ClCompile Include="SPIRV\Logger.cpp" />
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<ClCompile Include="SPIRV\SpvBuilder.cpp" />
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<ClCompile Include="SPIRV\SpvPostProcess.cpp" />
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<ClCompile Include="SPIRV\SPVRemapper.cpp" />
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<ClCompile Include="StandAlone\ResourceLimits.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glslang\Include\arrays.h" />
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@ -92,7 +94,6 @@
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<ClInclude Include="glslang\Include\InitializeGlobals.h" />
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<ClInclude Include="glslang\Include\intermediate.h" />
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<ClInclude Include="glslang\Include\PoolAlloc.h" />
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<ClInclude Include="glslang\Include\ResourceLimits.h" />
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<ClInclude Include="glslang\Include\revision.h" />
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<ClInclude Include="glslang\Include\ShHandle.h" />
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<ClInclude Include="glslang\Include\Types.h" />
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@ -126,6 +127,7 @@
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<ClInclude Include="SPIRV\SpvBuilder.h" />
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<ClInclude Include="SPIRV\spvIR.h" />
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<ClInclude Include="SPIRV\SPVRemapper.h" />
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<ClInclude Include="StandAlone\ResourceLimits.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="glslang\MachineIndependent\glslang.y" />
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@ -133,4 +135,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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