Externals: Fix build failures with the newer glslang.

v2: Don't include glslang project wide.
This commit is contained in:
orbea
2020-03-02 07:56:41 -08:00
parent 690dee3533
commit ba2d04b793
6 changed files with 25 additions and 103 deletions

View File

@ -45,7 +45,7 @@
<AdditionalIncludeDirectories>$(ExternalsDir)ffmpeg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)fmt\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)glslang;$(ExternalsDir)glslang\StandAlone;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)liblzma\api;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>