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RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution.
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@ -68,7 +68,9 @@ private:
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void ApplyPatchesToFiles(const std::vector<Patch>& patches,
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std::vector<DiscIO::FSTBuilderNode>* fst,
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DiscIO::FSTBuilderNode* dol_node);
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void ApplyPatchesToMemory(const std::vector<Patch>& patches);
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void ApplyGeneralMemoryPatches(const std::vector<Patch>& patches);
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void ApplyApploaderMemoryPatches(const std::vector<Patch>& patches, u32 ram_address,
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u32 ram_length);
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std::optional<SavegameRedirect>
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ExtractSavegameRedirect(const std::vector<Patch>& riivolution_patches);
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} // namespace DiscIO::Riivolution
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