Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-02-28 20:40:15 +00:00
parent 1b8f476024
commit ba54fac9eb
82 changed files with 408 additions and 449 deletions

View File

@ -61,24 +61,26 @@ namespace File
// Remove any ending forward slashes from directory paths
// Modifies argument.
static char *StripTailDirSlashes(char *fname)
static void StripTailDirSlashes(std::string &fname)
{
int len = (int)strlen(fname);
int i = len - 1;
if (len > 1)
if (fname.length() > 1)
{
size_t i = fname.length() - 1;
while (fname[i] == DIR_SEP_CHR)
fname[i--] = '\0';
return fname;
}
return;
}
// Returns true if file filename exists
bool Exists(const char *filename)
{
struct stat64 file_info;
char *copy = StripTailDirSlashes(__strdup(filename));
int result = stat64(copy, &file_info);
free(copy);
std::string copy(filename);
StripTailDirSlashes(copy);
int result = stat64(copy.c_str(), &file_info);
return (result == 0);
}
@ -88,10 +90,10 @@ bool IsDirectory(const char *filename)
{
struct stat64 file_info;
char *copy = StripTailDirSlashes(__strdup(filename));
std::string copy(filename);
StripTailDirSlashes(copy);
int result = stat64(copy, &file_info);
free(copy);
int result = stat64(copy.c_str(), &file_info);
if (result < 0) {
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
@ -622,84 +624,85 @@ std::string GetSysDirectory()
// Returns a pointer to a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const char *GetUserPath(int DirIDX)
std::string &GetUserPath(int DirIDX)
{
static char UserDir[MAX_PATH] = {0};
static char GCUserDir[MAX_PATH] = {0};
static char WiiUserDir[MAX_PATH] = {0};
static char WiiRootDir[MAX_PATH] = {0};
static char ConfigDir[MAX_PATH] = {0};
static char GameConfigDir[MAX_PATH] = {0};
static char MapsDir[MAX_PATH] = {0};
static char CacheDir[MAX_PATH] = {0};
static char ShaderCacheDir[MAX_PATH] = {0};
static char ShadersDir[MAX_PATH] = {0};
static char StateSavesDir[MAX_PATH] = {0};
static char ScreenShotsDir[MAX_PATH] = {0};
static char OpenCLDir[MAX_PATH] = {0};
static char HiresTexturesDir[MAX_PATH] = {0};
static char DumpDir[MAX_PATH] = {0};
static char DumpFramesDir[MAX_PATH] = {0};
static char DumpAudioDir[MAX_PATH] = {0};
static char DumpTexturesDir[MAX_PATH] = {0};
static char DumpDSPDir[MAX_PATH] = {0};
static char LogsDir[MAX_PATH] = {0};
static char MailLogsDir[MAX_PATH] = {0};
static char WiiSYSCONFDir[MAX_PATH] = {0};
static char DolphinConfig[MAX_PATH] = {0};
static char DSPConfig[MAX_PATH] = {0};
static char DebuggerConfig[MAX_PATH] = {0};
static char LoggerConfig[MAX_PATH] = {0};
static char MainLog[MAX_PATH] = {0};
static char WiiSYSCONF[MAX_PATH] = {0};
static char RamDump[MAX_PATH] = {0};
static char ARamDump[MAX_PATH] = {0};
static char GCSRam[MAX_PATH] = {0};
static std::string UserDir;
static std::string GCUserDir;
static std::string WiiUserDir;
static std::string WiiRootDir;
static std::string ConfigDir;
static std::string GameConfigDir;
static std::string MapsDir;
static std::string CacheDir;
static std::string ShaderCacheDir;
static std::string ShadersDir;
static std::string StateSavesDir;
static std::string ScreenShotsDir;
static std::string OpenCLDir;
static std::string HiresTexturesDir;
static std::string DumpDir;
static std::string DumpFramesDir;
static std::string DumpAudioDir;
static std::string DumpTexturesDir;
static std::string DumpDSPDir;
static std::string LogsDir;
static std::string MailLogsDir;
static std::string WiiSYSCONFDir;
static std::string DolphinConfig;
static std::string DSPConfig;
static std::string DebuggerConfig;
static std::string LoggerConfig;
static std::string MainLog;
static std::string WiiSYSCONF;
static std::string RamDump;
static std::string ARamDump;
static std::string GCSRam;
static std::string Default;
// Set up all paths and files on the first run
if (strlen(UserDir) == 0)
if (UserDir.empty())
{
#ifdef _WIN32
// Keep the directory setup the way it was on windows
snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, getenv("HOME"));
UserDir = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir);
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir.c_str());
snprintf(GCUserDir, sizeof(GCUserDir), "%s" GC_USER_DIR DIR_SEP, UserDir);
snprintf(WiiUserDir, sizeof(WiiUserDir), "%s" WII_USER_DIR DIR_SEP, UserDir);
snprintf(WiiRootDir, sizeof(WiiRootDir), "%s" WII_USER_DIR, UserDir);
snprintf(ConfigDir, sizeof(ConfigDir), "%s" CONFIG_DIR DIR_SEP, UserDir);
snprintf(GameConfigDir, sizeof(GameConfigDir), "%s" GAMECONFIG_DIR DIR_SEP, UserDir);
snprintf(MapsDir, sizeof(MapsDir), "%s" MAPS_DIR DIR_SEP, UserDir);
snprintf(CacheDir, sizeof(CacheDir), "%s" CACHE_DIR DIR_SEP, UserDir);
snprintf(ShaderCacheDir, sizeof(ShaderCacheDir), "%s" SHADERCACHE_DIR DIR_SEP, UserDir);
snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
snprintf(OpenCLDir, sizeof(OpenCLDir), "%s" OPENCL_DIR DIR_SEP, UserDir);
snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
snprintf(DumpAudioDir, sizeof(DumpAudioDir), "%s" DUMP_AUDIO_DIR DIR_SEP, UserDir);
snprintf(DumpTexturesDir, sizeof(DumpTexturesDir), "%s" DUMP_TEXTURES_DIR DIR_SEP, UserDir);
snprintf(DumpDSPDir, sizeof(DumpDSPDir), "%s" DUMP_DSP_DIR DIR_SEP, UserDir);
snprintf(LogsDir, sizeof(LogsDir), "%s" LOGS_DIR DIR_SEP, UserDir);
snprintf(MailLogsDir, sizeof(MailLogsDir), "%s" MAIL_LOGS_DIR DIR_SEP, UserDir);
snprintf(WiiSYSCONFDir, sizeof(WiiSYSCONFDir), "%s" WII_SYSCONF_DIR DIR_SEP, UserDir);
snprintf(DolphinConfig, sizeof(DolphinConfig), "%s" DOLPHIN_CONFIG, ConfigDir);
snprintf(DSPConfig, sizeof(DSPConfig), "%s" DSP_CONFIG, ConfigDir);
snprintf(DebuggerConfig, sizeof(DebuggerConfig), "%s" DEBUGGER_CONFIG, ConfigDir);
snprintf(LoggerConfig, sizeof(LoggerConfig), "%s" LOGGER_CONFIG, ConfigDir);
snprintf(MainLog, sizeof(MainLog), "%s" MAIN_LOG, LogsDir);
snprintf(WiiSYSCONF, sizeof(WiiSYSCONF), "%s" WII_SYSCONF, WiiSYSCONFDir);
snprintf(RamDump, sizeof(RamDump), "%s" RAM_DUMP, DumpDir);
snprintf(ARamDump, sizeof(ARamDump), "%s" ARAM_DUMP, DumpDir);
snprintf(GCSRam, sizeof(GCSRam), "%s" GC_SRAM, GCUserDir);
GCUserDir = UserDir + GC_USER_DIR DIR_SEP;
WiiUserDir = UserDir + WII_USER_DIR DIR_SEP;
WiiRootDir = UserDir + WII_USER_DIR;
ConfigDir = UserDir + CONFIG_DIR DIR_SEP;
GameConfigDir = UserDir + GAMECONFIG_DIR DIR_SEP;
MapsDir = UserDir + MAPS_DIR DIR_SEP;
CacheDir = UserDir + CACHE_DIR DIR_SEP;
ShaderCacheDir = UserDir + SHADERCACHE_DIR DIR_SEP;
ShadersDir = UserDir + SHADERS_DIR DIR_SEP;
StateSavesDir = UserDir + STATESAVES_DIR DIR_SEP;
ScreenShotsDir = UserDir + SCREENSHOTS_DIR DIR_SEP;
OpenCLDir = UserDir + OPENCL_DIR DIR_SEP;
HiresTexturesDir = UserDir + HIRES_TEXTURES_DIR DIR_SEP;
DumpDir = UserDir + DUMP_DIR DIR_SEP;
DumpFramesDir = UserDir + DUMP_FRAMES_DIR DIR_SEP;
DumpAudioDir = UserDir + DUMP_AUDIO_DIR DIR_SEP;
DumpTexturesDir = UserDir + DUMP_TEXTURES_DIR DIR_SEP;
DumpDSPDir = UserDir + DUMP_DSP_DIR DIR_SEP;
LogsDir = UserDir + LOGS_DIR DIR_SEP;
MailLogsDir = UserDir + MAIL_LOGS_DIR DIR_SEP;
WiiSYSCONFDir = UserDir + WII_SYSCONF_DIR DIR_SEP;
DolphinConfig = ConfigDir + DOLPHIN_CONFIG;
DSPConfig = ConfigDir + DSP_CONFIG;
DebuggerConfig = ConfigDir + DEBUGGER_CONFIG;
LoggerConfig = ConfigDir + LOGGER_CONFIG;
MainLog = LogsDir + MAIN_LOG;
WiiSYSCONF = WiiSYSCONFDir + WII_SYSCONF;
RamDump = DumpDir + RAM_DUMP;
ARamDump = DumpDir + ARAM_DUMP;
GCSRam = GCUserDir + GC_SRAM;
}
switch (DirIDX)
{
@ -766,7 +769,7 @@ const char *GetUserPath(int DirIDX)
case F_GCSRAM_IDX:
return GCSRam;
default:
return NULL;
return Default;
}
}