Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-02-28 20:40:15 +00:00
parent 1b8f476024
commit ba54fac9eb
82 changed files with 408 additions and 449 deletions

View File

@ -154,7 +154,7 @@ int GetSpeedhackCycles(const u32 addr)
void LoadPatches(const char *gameID)
{
IniFile ini;
std::string filename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + gameID + ".ini";
std::string filename = File::GetUserPath(D_GAMECONFIG_IDX) + gameID + ".ini";
if (ini.Load(filename.c_str())) {
LoadPatchSection("OnFrame", onFrame, ini);
ActionReplay::LoadCodes(ini, false);