mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -63,7 +63,7 @@ bool AVIDump::CreateFile()
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m_totalBytes = 0;
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m_frameCount = 0;
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char movie_file_name[255];
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sprintf(movie_file_name, "%sframedump%d.avi", File::GetUserPath(D_DUMPFRAMES_IDX), m_fileCount);
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sprintf(movie_file_name, "%sframedump%d.avi", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), m_fileCount);
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// Create path
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File::CreateFullPath(movie_file_name);
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@ -244,7 +244,7 @@ bool AVIDump::CreateFile()
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s_FormatContext = avformat_alloc_context();
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snprintf(s_FormatContext->filename, sizeof(s_FormatContext->filename), "%s",
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StringFromFormat("%sframedump0.avi", File::GetUserPath(D_DUMPFRAMES_IDX)).c_str());
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(File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump0.avi").c_str());
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File::CreateFullPath(s_FormatContext->filename);
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if (!(s_FormatContext->oformat = av_guess_format("avi", NULL, NULL)) ||
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@ -36,9 +36,9 @@ void Init(const char *gameCode)
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textureMap.clear();
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CFileSearch::XStringVector Directories;
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//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
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//Directories.push_back(File::GetUserPath(D_HIRESTEXTURES_IDX));
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char szDir[MAX_PATH];
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sprintf(szDir,"%s%s",File::GetUserPath(D_HIRESTEXTURES_IDX),gameCode);
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sprintf(szDir, "%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode);
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Directories.push_back(std::string(szDir));
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@ -99,15 +99,15 @@ void TexDecoder_OpenCL_Initialize()
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cl_device_id *devices = NULL;
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size_t *binary_sizes = NULL;
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char **binaries = NULL;
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char filename[1024];
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std::string filename;
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char dolphin_rev[HEADER_SIZE];
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sprintf(filename, "%skernel.bin", File::GetUserPath(D_OPENCL_IDX));
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filename = File::GetUserPath(D_OPENCL_IDX) + "kernel.bin";
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snprintf(dolphin_rev, HEADER_SIZE, "%-31s", svn_rev_str);
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FILE *input = NULL;
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input = fopen(filename, "rb");
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input = fopen(filename.c_str(), "rb");
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if (input == NULL)
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{
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binary_size = 0;
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@ -152,10 +152,10 @@ void TexDecoder_OpenCL_Initialize()
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if (err)
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{
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std::string code;
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sprintf(filename, "%sTextureDecoder.cl", File::GetUserPath(D_OPENCL_IDX));
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if (!File::ReadFileToString(true, filename, code))
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filename = File::GetUserPath(D_OPENCL_IDX) + "TextureDecoder.cl";
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if (!File::ReadFileToString(true, filename.c_str(), code))
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{
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ERROR_LOG(VIDEO, "Failed to load OpenCL code %s - file is missing?", filename);
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ERROR_LOG(VIDEO, "Failed to load OpenCL code %s - file is missing?", filename.c_str());
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return;
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}
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@ -201,9 +201,9 @@ void TexDecoder_OpenCL_Initialize()
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if (!err)
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{
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sprintf(filename, "%skernel.bin", File::GetUserPath(D_OPENCL_IDX));
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filename = File::GetUserPath(D_OPENCL_IDX) + "kernel.bin";
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FILE *output = NULL;
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output = fopen(filename, "wb");
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output = fopen(filename.c_str(), "wb");
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if (output == NULL)
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{
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@ -395,14 +395,16 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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if (g_ActiveConfig.bDumpTextures)
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{
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char szTemp[MAX_PATH];
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char szDir[MAX_PATH];
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
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// make sure that the directory exists
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sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
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File::CreateDir(szDir);
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if (false == File::Exists(szDir.c_str()) || false == File::IsDirectory(szDir.c_str()))
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File::CreateDir(szDir.c_str());
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sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
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sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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(u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
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if (false == File::Exists(szTemp))
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entry->Save(szTemp);
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@ -238,7 +238,7 @@ void VertexManager::Flush()
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//{
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// // save the textures
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// char strfile[255];
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// sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_Config.iSaveTargetId, i);
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// sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
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// SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
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//}
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}
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@ -280,10 +280,10 @@ void VertexManager::Flush()
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{
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// save the shaders
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char strfile[255];
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sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
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sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fps(strfile);
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fps << ps->strprog.c_str();
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sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
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sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fvs(strfile);
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fvs << vs->strprog.c_str();
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}
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@ -291,7 +291,7 @@ void VertexManager::Flush()
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if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
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{
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char str[128];
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sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
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sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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TargetRectangle tr;
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tr.left = 0;
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tr.right = Renderer::GetTargetWidth();
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