Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-02-28 20:40:15 +00:00
parent 1b8f476024
commit ba54fac9eb
82 changed files with 408 additions and 449 deletions

View File

@ -36,9 +36,9 @@ void Init(const char *gameCode)
textureMap.clear();
CFileSearch::XStringVector Directories;
//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
//Directories.push_back(File::GetUserPath(D_HIRESTEXTURES_IDX));
char szDir[MAX_PATH];
sprintf(szDir,"%s%s",File::GetUserPath(D_HIRESTEXTURES_IDX),gameCode);
sprintf(szDir, "%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode);
Directories.push_back(std::string(szDir));