From 7ca24f90d169dbca36f96eb7bc89bbe89f06febd Mon Sep 17 00:00:00 2001 From: degasus Date: Sun, 1 Mar 2015 12:19:33 +0100 Subject: [PATCH] TexCache: increase TEXTURE_KILL_THRESHOLD Xenoblade uses more than 40 textures alternately per frame for eg water effects. So don't try to drop them as aggressive. --- Source/Core/VideoCommon/TextureCacheBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index e27c3b7224..e35a94424b 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -21,7 +21,7 @@ #include "VideoCommon/VideoConfig.h" static const u64 TEXHASH_INVALID = 0; -static const int TEXTURE_KILL_THRESHOLD = 10; +static const int TEXTURE_KILL_THRESHOLD = 60; static const int TEXTURE_POOL_KILL_THRESHOLD = 3; static const int FRAMECOUNT_INVALID = 0;