Made the volume setting not dependent on numSamples. It moves around a lot and depends on how fast the game run and this volume setting should probably not depend on that. I'm still unsure about the right volume steps and if pb.mixer_control has the target volume.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@839 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-10-11 14:35:29 +00:00
parent 316527dd6d
commit ba88ebaecb
3 changed files with 32 additions and 34 deletions

View File

@ -129,7 +129,7 @@ void OpenConsole()
#if defined (_WIN32)
startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
wprintf("OpenConsole > Console opened\n");
MoveWindow(GetConsoleHwnd(), 0,450, 1280,500, true); // move window, TODO: make this
MoveWindow(GetConsoleHwnd(), 0,400, 1280,550, true); // move window, TODO: make this
// adjustable from the debugging window
#endif
}