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Made the volume setting not dependent on numSamples. It moves around a lot and depends on how fast the game run and this volume setting should probably not depend on that. I'm still unsure about the right volume steps and if pb.mixer_control has the target volume.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@839 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -129,7 +129,7 @@ void OpenConsole()
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#if defined (_WIN32)
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startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
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wprintf("OpenConsole > Console opened\n");
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MoveWindow(GetConsoleHwnd(), 0,450, 1280,500, true); // move window, TODO: make this
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MoveWindow(GetConsoleHwnd(), 0,400, 1280,550, true); // move window, TODO: make this
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// adjustable from the debugging window
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#endif
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}
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