Moved InputPluginCommon into the Plugins directory. I don't think it made sense in Core. Some minor fixes to the new wiimote plugin also.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5362 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-04-14 03:48:37 +00:00
parent c2ac9be9b2
commit ba89d91872
17 changed files with 49 additions and 41 deletions

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#include "Config.h"
Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
: ini_name(_ini_name)
, gui_name(_gui_name)
, profile_name(_profile_name)
{
// GCPads
//for ( unsigned int i = 0; i<4; ++i )
//controllers.push_back( new GCPad( i ) );
// Wiimotes / disabled, cause it only the GUI half is done
//for ( unsigned int i = 0; i<4; ++i )
// controllers.push_back( new Wiimote( i ) );
};
Plugin::~Plugin()
{
// delete pads
std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i != e; ++i )
delete *i;
}
void Plugin::LoadConfig()
{
IniFile inifile;
std::ifstream file;
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ).c_str() );
inifile.Load( file );
file.close();
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->LoadConfig( inifile[ (*i)->GetName() ] );
}
void Plugin::SaveConfig()
{
IniFile inifile;
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig( inifile[ (*i)->GetName() ] );
// dont need to save empty values
inifile.Clean();
std::ofstream file;
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ).c_str() );
inifile.Save( file );
file.close();
}

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#ifndef _CONFIG_H_
#define _CONFIG_H_
#include <ControllerInterface/ControllerInterface.h>
#include "Thread.h"
#include "FileUtil.h"
#include "IniFile.h"
#include "ControllerEmu.h"
#include <string>
#include <vector>
#include <map>
#include <sstream>
class Plugin
{
public:
Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
~Plugin();
void LoadConfig();
void SaveConfig();
std::vector< ControllerEmu* > controllers;
Common::CriticalSection controls_crit, interface_crit; // lock controls first
ControllerInterface controller_interface;
const char * const ini_name;
const char * const gui_name;
const char * const profile_name;
};
#endif

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#include "ConfigDiag.h"
#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s );
void GamepadPage::ConfigExtension( wxCommandEvent& event )
{
ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
// show config diag, if "none" isn't selected
if ( ex->switch_extension )
{
wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition );
wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition );
wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL );
const std::size_t orig_size = control_groups.size();
ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups );
pnl->SetSizerAndFit( szr );
pnl_szr->Add( pnl, 0, wxLEFT, 5 );
dlg->SetSizerAndFit( pnl_szr );
dlg->Center();
dlg->ShowModal();
dlg->Destroy();
// remove the new groups that were just added, now that the window closed
control_groups.resize( orig_size );
}
}
PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
: wxChoice( parent, -1 )
, extension(ext)
{
std::vector<ControllerEmu*>::const_iterator
i = extension->attachments.begin(),
e = extension->attachments.end();
for ( ; i!=e; ++i )
Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
UpdateGUI();
}
void PadSettingExtension::UpdateGUI()
{
Select( extension->switch_extension );
}
void PadSettingExtension::UpdateValue()
{
extension->switch_extension = GetSelection();
}
PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
: wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
, value(_value)
{
UpdateGUI();
}
void PadSettingCheckBox::UpdateGUI()
{
SetValue( value > 0 );
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
value = 0.01 * GetValue();
}
PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControlState& _value, int min, int max )
: wxChoice( parent, -1, wxDefaultPosition, wxSize( 54, -1 ) )
, value(_value)
{
Append( wxT("0") );
for ( ; min<=max; ++min )
{
std::ostringstream ss;
ss << min;
Append( wxString::FromAscii( ss.str().c_str() ) );
}
UpdateGUI();
}
void PadSettingChoice::UpdateGUI()
{
std::ostringstream ss;
ss << int(value * 100);
SetSelection( FindString( wxString::FromAscii( ss.str().c_str() ) ) );
}
void PadSettingChoice::UpdateValue()
{
value = float( atoi( GetStringSelection().mb_str() ) ) / 100;
}
ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
,control_reference(ref)
{
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
//#define _connect_macro2_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)parent );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, parent );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, parent );
std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
e = devs.end();
ControllerInterface::DeviceQualifier dq;
for ( ; i!=e; ++i )
{
dq.FromDevice( *i );
device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
}
control_chooser = new ControlChooser( this, ref, parent );
wxStaticBoxSizer* d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
SetSizerAndFit( szr );
}
ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
, control_reference( _ref )
{
if ( label.empty() )
SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
else
SetLabel( wxString::FromAscii( label.c_str() ) );
}
void ConfigDialog::UpdateProfileComboBox()
{
std::string pname( File::GetUserPath(D_CONFIG_IDX) );
pname += PROFILES_PATH; pname += m_plugin.profile_name;
CFileSearch::XStringVector exts;
exts.push_back("*.ini");
CFileSearch::XStringVector dirs;
dirs.push_back( pname );
CFileSearch cfs( exts, dirs );
const CFileSearch::XStringVector& sv = cfs.GetFileNames();
wxArrayString strs;
CFileSearch::XStringVector::const_iterator si = sv.begin(),
se = sv.end();
for ( ; si!=se; ++si )
{
std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
strs.push_back( wxString::FromAscii( str.c_str() ) );
}
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
{
(*i)->profile_cbox->Clear();
(*i)->profile_cbox->Append(strs);
}
}
void ConfigDialog::UpdateControlReferences()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
(*i)->controller->UpdateReferences( m_plugin.controller_interface );
}
void ConfigDialog::ClickSave( wxCommandEvent& event )
{
m_plugin.SaveConfig();
Close();
};
void ControlChooser::UpdateGUI()
{
control_lbox->Clear();
// make sure it's a valid device
if ( control_reference->device )
{
if ( control_reference->is_input )
{
// for inputs
std::vector<ControllerInterface::Device::Input*>::const_iterator
i = control_reference->device->Inputs().begin(),
e = control_reference->device->Inputs().end();
for ( ; i!=e; ++i )
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
}
else
{
// for outputs
std::vector<ControllerInterface::Device::Output*>::const_iterator
i = control_reference->device->Outputs().begin(),
e = control_reference->device->Outputs().end();
for ( ; i!=e; ++i )
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
}
}
// logic not 100% right here for a poorly formated qualifier
// but its just for selecting crap in the listbox
wxArrayString control_names = control_lbox->GetStrings();
const std::string cname = control_reference->control_qualifier.name;
for ( int i = int(control_names.size()) - 1; i >=0; --i )
{
if ( cname == std::string(control_names[i].ToAscii()) ||
cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii() ) != std::string::npos )
control_lbox->Select( i );
else
control_lbox->Deselect( i );
}
size_t bound = control_reference->controls.size();
std::ostringstream ss;
ss << "Bound Controls: ";
if ( bound ) ss << bound; else ss << "None";
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
};
void GamepadPage::UpdateGUI()
{
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
ge = control_groups.end();
for ( ; g!=ge; ++g )
{
// buttons
std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
, e = (*g)->control_buttons.end();
for ( ; i!=e; ++i )
(*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
// cboxes
std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
, se = (*g)->options.end();
for ( ; si!=se; ++si )
(*si)->UpdateGUI();
}
}
void GamepadPage::ClearAll( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// just load an empty ini section to clear everything :P
IniSection section;
controller->LoadConfig( section );
// no point in using the real ControllerInterface i guess
ControllerInterface face;
controller->UpdateReferences( face );
UpdateGUI();
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::SetControl( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
m_control_dialog->control_reference->control_qualifier.name =
std::string( m_control_dialog->control_chooser->textctrl->GetValue().ToAscii() );
m_control_dialog->control_reference->UpdateControls();
m_control_dialog->control_chooser->UpdateGUI();
UpdateGUI();
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::SetDevice( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// TODO: need to handle the ConfigControl device in here
// default device
if ( event.GetEventObject() == device_cbox )
{
controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
// show user what it was validated as
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
// this will set all the controls to this default device
controller->UpdateDefaultDevice();
// update references
controller->UpdateReferences( m_plugin.controller_interface );
}
// control dialog
else
{
m_control_dialog->control_reference->device_qualifier.FromString( std::string( m_control_dialog->device_cbox->GetValue().ToAscii() ) );
m_control_dialog->device_cbox->SetValue( wxString::FromAscii( m_control_dialog->control_reference->device_qualifier.ToString().c_str() ) );
m_plugin.controller_interface.UpdateReference( m_control_dialog->control_reference );
m_control_dialog->control_chooser->UpdateGUI();
}
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::ClearControl( wxCommandEvent& event )
{
m_control_dialog->control_reference->control_qualifier.name.clear();
m_control_dialog->control_reference->UpdateControls();
m_control_dialog->control_chooser->UpdateGUI();
UpdateGUI();
}
void GamepadPage::AdjustSetting( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// updates the setting value from the GUI control
(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
if ( m_control_dialog->control_reference->is_input )
{
((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode = m_control_dialog->control_chooser->mode_cbox->GetSelection();
}
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::ConfigControl( wxCommandEvent& event )
{
m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, m_plugin.controller_interface.Devices() );
m_control_dialog->ShowModal();
m_control_dialog->Destroy();
}
void GamepadPage::ConfigDetectControl( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// major major hacks
wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0];
if ( num > '9' )
num = 1;
else
num -= 0x30;
if ( m_control_dialog->control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update control
{
UpdateGUI();
m_control_dialog->control_chooser->UpdateGUI();
}
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::DetectControl( wxCommandEvent& event )
{
ControlButton* btn = (ControlButton*)event.GetEventObject();
m_plugin.controls_crit.Enter(); // enter
btn->control_reference->Detect( DETECT_WAIT_TIME );
btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) );
m_plugin.controls_crit.Leave(); // leave
}
void ControlDialog::SelectControl( wxCommandEvent& event )
{
wxListBox* lb = (wxListBox*)event.GetEventObject();
wxArrayInt sels;
lb->GetSelections( sels );
wxArrayString names = lb->GetStrings();
wxString final_label;
if (sels.GetCount() == 1)
final_label = names[ sels[0] ];
//else if ( sels.size() == lb->GetCount() )
// final_label = "||";
else
{
final_label = wxT('|');
for ( unsigned int i=0; i<sels.GetCount(); ++i )
final_label += names[ sels[i] ] + wxT('|');
}
control_chooser->textctrl->SetValue( final_label );
// kinda dumb
wxCommandEvent nullevent;
((GamepadPage*)m_parent)->SetControl( nullevent );
}
ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
, control_reference(ref)
{
//#define _connect_macro_( b, f, c ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)eventsink );
textctrl = new wxTextCtrl( parent, -1 );
wxButton* detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
wxButton* clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
wxButton* set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
control_lbox->Connect( wxID_ANY, wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEventHandler( ControlDialog::SelectControl ), (wxObject*)0, parent );
wxBoxSizer* button_sizer = new wxBoxSizer( wxHORIZONTAL );
button_sizer->Add( detect_button, 1, 0, 5 );
if ( ref->is_input )
for ( unsigned int i = 2; i<5; ++i )
{
wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
_connect_macro_( d_btn, GamepadPage::ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
button_sizer->Add( d_btn );
}
button_sizer->Add( clear_button, 1, 0, 5 );
button_sizer->Add( set_button, 1, 0, 5 );
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
_connect_macro_( detect_button, GamepadPage::ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
_connect_macro_( clear_button, GamepadPage::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
_connect_macro_( set_button, GamepadPage::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
_connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
wxStaticText* range_label = new wxStaticText( parent, -1, wxT("Range"));
m_bound_label = new wxStaticText( parent, -1, wxT("") );
wxBoxSizer* range_sizer = new wxBoxSizer( wxHORIZONTAL );
range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
wxBoxSizer* txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
wxBoxSizer* mode_szr;
if ( control_reference->is_input )
{
mode_cbox = new wxChoice( parent, -1 );
mode_cbox->Append( wxT("OR") );
mode_cbox->Append( wxT("AND") );
mode_cbox->Append( wxT("NOT") );
mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
_connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
mode_szr = new wxBoxSizer( wxHORIZONTAL );
mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
}
Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
if ( control_reference->is_input )
Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
UpdateGUI();
}
void GamepadPage::LoadProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters maybe
if ( profile_cbox->GetValue().empty() )
return;
m_plugin.controls_crit.Enter();
std::ifstream file;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
if ( false == File::Exists( fname.c_str() ) )
return;
file.open( fname.c_str() );
IniFile inifile;
inifile.Load( file );
controller->LoadConfig( inifile["Profile"] );
file.close();
controller->UpdateReferences( m_plugin.controller_interface );
m_plugin.controls_crit.Leave();
UpdateGUI();
}
void GamepadPage::SaveProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters
if ( profile_cbox->GetValue().empty() )
return;
// don't need lock
IniFile inifile;
controller->SaveConfig( inifile["Profile"] );
std::ofstream file;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
if ( false == File::Exists( fname.c_str() ) )
File::CreateFullPath( fname.c_str() );
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
file.open( fname.c_str() );
inifile.Save( file );
file.close();
m_config_dialog->UpdateProfileComboBox();
}
void GamepadPage::DeleteProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters maybe
if ( profile_cbox->GetValue().empty() )
return;
// don't need lock
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
if ( File::Exists( fname.c_str() ) )
File::Delete( fname.c_str() );
m_config_dialog->UpdateProfileComboBox();
}
void ConfigDialog::UpdateDeviceComboBox()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
ControllerInterface::DeviceQualifier dq;
for ( ; i != e; ++i )
{
(*i)->device_cbox->Clear();
std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
de = m_plugin.controller_interface.Devices().end();
for ( ; di!=de; ++di )
{
dq.FromDevice( *di );
(*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
}
(*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
}
}
void GamepadPage::RefreshDevices( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// refresh devices
m_plugin.controller_interface.DeInit();
m_plugin.controller_interface.Init();
// update all control references
m_config_dialog->UpdateControlReferences();
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
m_plugin.controls_crit.Leave(); // leave
}
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
{
control_group = group;
static_bitmap = NULL;
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
for ( unsigned int c = 0; c < group->controls.size(); ++c )
{
wxStaticText* label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ );
ControlButton* control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
control_button->SetFont(m_SmallFont);
ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 18, "+" );
adv_button->SetFont(m_SmallFont);
controls.push_back( control_button );
control_buttons.push_back( control_button );
_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
_connect_macro_( adv_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
wxBoxSizer* control_sizer = new wxBoxSizer( wxHORIZONTAL );
control_sizer->AddStretchSpacer( 1 );
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 );
control_sizer->Add( control_button, 0, 0, 0 );
control_sizer->Add( adv_button, 0, 0, 5 );
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
}
switch ( group->type )
{
case GROUP_TYPE_STICK :
case GROUP_TYPE_TILT :
{
wxBitmap bitmap(64, 64);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
PadSettingChoice* deadzone_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 50 );
PadSettingChoice* diagonal_cbox = new PadSettingChoice( parent, group->settings[1]->value, 1, 100 );
_connect_macro_( deadzone_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
_connect_macro_( diagonal_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
options.push_back( deadzone_cbox );
options.push_back( diagonal_cbox );
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ) );
szr->Add( deadzone_cbox, 0, wxLEFT, 0 );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[1]->name ) ) );
szr->Add( diagonal_cbox, 0, wxLEFT, 0 );
wxBoxSizer* h_szr = new wxBoxSizer( wxHORIZONTAL );
h_szr->Add( szr, 1, 0, 5 );
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 5 );
}
break;
case GROUP_TYPE_BUTTONS :
{
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
PadSettingChoice* threshold_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 99 );
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
options.push_back( threshold_cbox );
wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
Add( szr, 0, wxALL|wxCENTER, 5 );
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
{
wxBitmap bitmap(64+12+1, int(6*group->controls.size())+1);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
PadSettingChoice* threshold_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 99 );
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
options.push_back( threshold_cbox );
wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
Add( szr, 0, wxALL|wxCENTER, 5 );
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
}
break;
case GROUP_TYPE_EXTENSION :
{
PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
options.push_back( attachments );
_connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
_connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 5 );
Add( configure, 0, wxALL|wxEXPAND, 5 );
}
break;
default :
{
//options
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
i = group->settings.begin(),
e = group->settings.end();
for ( ; i!=e; ++i )
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
_connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink );
options.push_back( setting_cbox );
Add( setting_cbox, 0, wxALL|wxLEFT, 5 );
}
}
break;
}
//AddStretchSpacer( 0 );
}
ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups )
: wxBoxSizer( wxHORIZONTAL )
{
wxBoxSizer* stacked_groups = NULL;
for ( unsigned int i = 0; i < controller->groups.size(); ++i )
{
ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink );
if ( control_group->control_buttons.size() > 1 )
{
if ( stacked_groups )
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
stacked_groups = new wxBoxSizer( wxVERTICAL );
stacked_groups->Add( control_group, 0, wxEXPAND );
}
else
stacked_groups->Add( control_group, 0, wxEXPAND );
if ( groups )
groups->push_back( control_group );
}
if ( stacked_groups )
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
}
GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog )
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
,controller(plugin.controllers[pad_num])
,m_plugin(plugin)
,m_config_dialog(config_dialog)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups );
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
// device chooser
wxStaticBoxSizer* device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
//#define _connect_macro3_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)this );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
_connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 );
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 );
wxStaticBoxSizer* clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
all_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::ClearAll ),
(wxObject*)0, (wxEvtHandler*)this );
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
pload_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::LoadProfile ),
(wxObject*)0, (wxEvtHandler*)this );
psave_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::SaveProfile ),
(wxObject*)0, (wxEvtHandler*)this );
pdelete_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::DeleteProfile ),
(wxObject*)0, (wxEvtHandler*)this );
profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 );
profile_sbox->Add( pload_btn, 0, wxLEFT, 5 );
profile_sbox->Add( psave_btn, 0, 0, 5 );
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 );
wxBoxSizer* dio = new wxBoxSizer( wxHORIZONTAL );
dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
wxBoxSizer* mapping = new wxBoxSizer( wxVERTICAL );
mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
UpdateGUI();
SetSizerAndFit( mapping );
Layout();
};
ConfigDialog::~ConfigDialog()
{
m_update_timer->Stop();
}
ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
, is_game_running(_is_game_running)
, m_plugin(plugin)
{
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
{
GamepadPage* gp = new GamepadPage( m_pad_notebook, plugin, i, this );
m_padpages.push_back( gp );
m_pad_notebook->AddPage( gp, wxString::FromAscii( m_plugin.gui_name ) + wxT(' ') + wxChar('1'+i) );
}
UpdateDeviceComboBox();
UpdateProfileComboBox();
wxButton* close_button = new wxButton( this, -1, wxT("Save"));
close_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( ConfigDialog::ClickSave ), (wxObject*)0, (wxEvtHandler*)this );
wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
btns->AddStretchSpacer();
btns->Add( close_button, 0, 0, 0 );
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
SetSizerAndFit( szr );
// not needed here it seems, but it cant hurt
//Layout();
Center();
// live preview update timer
m_update_timer = new wxTimer( this, -1 );
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
}

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@ -0,0 +1,218 @@
#ifndef _CONFIGBOX_H_
#define _CONFIGBOX_H_
#define SLIDER_TICK_COUNT 100
#define DETECT_WAIT_TIME 1500
#define PREVIEW_UPDATE_TIME 25
// might have to change this setup for wiimote
#define PROFILES_PATH "Profiles/"
#include <wx/wx.h>
#include <wx/listbox.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <sstream>
#include <vector>
#include <ControllerInterface/ControllerInterface.h>
#include "Config.h"
#include "FileSearch.h"
class PadSetting
{
protected:
PadSetting() {}
public:
virtual void UpdateGUI() = 0;
virtual void UpdateValue() = 0;
};
class PadSettingExtension : public wxChoice, public PadSetting
{
public:
PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext );
void UpdateGUI();
void UpdateValue();
ControllerEmu::Extension* const extension;
};
class PadSettingChoice : public wxChoice, public PadSetting
{
public:
PadSettingChoice( wxWindow* const parent, ControlState& _value, int min, int max );
void UpdateGUI();
void UpdateValue();
ControlState& value;
};
class PadSettingCheckBox : public wxCheckBox, public PadSetting
{
public:
PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label );
void UpdateGUI();
void UpdateValue();
ControlState& value;
};
class ControlChooser : public wxStaticBoxSizer
{
public:
ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink );
void UpdateGUI();
ControllerInterface::ControlReference* control_reference;
wxTextCtrl* textctrl;
wxListBox* control_lbox;
wxChoice* mode_cbox;
wxSlider* range_slider;
private:
wxStaticText* m_bound_label;
};
class ControlList : public wxDialog
{
public:
ControlList( wxWindow* const parent, ControllerInterface::ControlReference* const ref, ControlChooser* const chooser );
private:
ControlChooser* const m_control_chooser;
};
class ControlDialog : public wxDialog
{
public:
ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
void SelectControl( wxCommandEvent& event );
ControllerInterface::ControlReference* const control_reference;
wxComboBox* device_cbox;
ControlChooser* control_chooser;
};
class ExtensionButton : public wxButton
{
public:
ExtensionButton( wxWindow* const parent, ControllerEmu::Extension* const ext )
: wxButton( parent, -1, wxT("Configure"), wxDefaultPosition )
, extension(ext) {}
ControllerEmu::Extension* const extension;
};
class ControlButton : public wxButton
{
public:
ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "" );
ControllerInterface::ControlReference* const control_reference;
};
class ControlGroupBox : public wxStaticBoxSizer
{
public:
ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink );
ControllerEmu::ControlGroup* control_group;
wxStaticBitmap* static_bitmap;
std::vector< PadSetting* > options;
std::vector< wxButton* > controls;
std::vector<ControlButton*> control_buttons;
};
class ControlGroupsSizer : public wxBoxSizer
{
public:
ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* const groups = NULL );
};
class ConfigDialog;
class GamepadPage : public wxNotebookPage
{
friend class ConfigDialog;
public:
GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog );
void UpdateGUI();
void RefreshDevices( wxCommandEvent& event );
void LoadProfile( wxCommandEvent& event );
void SaveProfile( wxCommandEvent& event );
void DeleteProfile( wxCommandEvent& event );
void ConfigControl( wxCommandEvent& event );
void ConfigDetectControl( wxCommandEvent& event );
void DetectControl( wxCommandEvent& event );
void ClearControl( wxCommandEvent& event );
void ConfigExtension( wxCommandEvent& event );
void SetDevice( wxCommandEvent& event );
void SetControl( wxCommandEvent& event );
void ClearAll( wxCommandEvent& event );
void AdjustControlOption( wxCommandEvent& event );
void AdjustSetting( wxCommandEvent& event );
wxComboBox* profile_cbox;
wxComboBox* device_cbox;
std::vector<ControlGroupBox*> control_groups;
protected:
ControllerEmu* const controller;
private:
ControlDialog* m_control_dialog;
Plugin& m_plugin;
ConfigDialog* const m_config_dialog;
};
class ConfigDialog : public wxDialog
{
public:
ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running );
~ConfigDialog();
void ClickSave( wxCommandEvent& event );
void UpdateDeviceComboBox();
void UpdateProfileComboBox();
void UpdateControlReferences();
void UpdateBitmaps(wxTimerEvent&);
const bool is_game_running;
private:
wxNotebook* m_pad_notebook;
std::vector<GamepadPage*> m_padpages;
Plugin& m_plugin;
wxTimer* m_update_timer;
};
#endif

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#include "ConfigDiag.h"
void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
{
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
ge = current_page->control_groups.end();
for ( ; g != ge; ++g )
{
if ( (*g)->static_bitmap )
{
// don't want game thread updating input when we are using it here
if ( false == m_plugin.interface_crit.TryEnter() )
return;
//if ( false == is_game_running )
// just always update
m_plugin.controller_interface.UpdateInput();
switch ( (*g)->control_group->type )
{
case GROUP_TYPE_TILT :
case GROUP_TYPE_STICK :
{
float x = 0, y = 0;
float xx, yy;
if ( GROUP_TYPE_STICK == (*g)->control_group->type )
((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
else
((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
xx = (*g)->control_group->controls[3]->control_ref->State();
xx -= (*g)->control_group->controls[2]->control_ref->State();
yy = (*g)->control_group->controls[1]->control_ref->State();
yy -= (*g)->control_group->controls[0]->control_ref->State();
xx *= 32 - 1; xx += 32;
yy *= 32 - 1; yy += 32;
// setup
wxBitmap bitmap(64, 64);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
// draw the shit
// circle for visual aid for diagonal adjustment
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
if ( GROUP_TYPE_STICK == (*g)->control_group->type )
dc.DrawCircle( 32, 32, 32);
else
dc.DrawRectangle( 16, 16, 32, 32 );
// deadzone circle
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
// raw dot
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
// i like the dot better than the cross i think
dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
// adjusted dot
if ( x!=32 || y!=32 )
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle( x-2, 64-y-2, 4, 4 );
// i like the dot better than the cross i think
//dc.DrawRectangle( x-1, 64-y-4, 2, 8 );
//dc.DrawRectangle( x-4, 64-y-1, 8, 2 );
}
// box outline
// Windows XP color
dc.SetPen(wxPen(_T("#7f9db9")));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, 64, 64);
// done drawing
dc.SelectObject(wxNullBitmap);
// set the shit
(*g)->static_bitmap->SetBitmap( bitmap );
}
break;
case GROUP_TYPE_BUTTONS :
{
const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size());
// setup
wxBitmap bitmap(12*button_count+1, 12);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
// draw the shit
dc.SetPen(*wxGREY_PEN);
unsigned int * const bitmasks = new unsigned int[ button_count ];
for ( unsigned int n = 0; n<button_count; ++n )
bitmasks[n] = ( 1 << n );
unsigned int buttons = 0;
((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
for ( unsigned int n = 0; n<button_count; ++n )
{
// TODO: threshold stuff, actually redo this crap with the GetState func
if ( buttons & bitmasks[n] )
dc.SetBrush( *wxRED_BRUSH );
else
{
unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
}
dc.DrawRectangle(n*12, 0, 14, 12);
}
delete bitmasks;
// box outline
// Windows XP color
dc.SetPen(wxPen(_T("#7f9db9")));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
// done drawing
dc.SelectObject(wxNullBitmap);
// set the shit
(*g)->static_bitmap->SetBitmap( bitmap );
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
{
const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2));
// setup
wxBitmap bitmap( 64+12+1, 12*trigger_count+1);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState thresh = (*g)->control_group->settings[0]->value;
for ( unsigned int n = 0; n < trigger_count; ++n )
{
dc.SetBrush(*wxRED_BRUSH);
ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State();
ControlState trig_a = trig_d > thresh ? 1
: (*g)->control_group->controls[n+trigger_count]->control_ref->State();
dc.DrawRectangle(0, n*12, 64+20, 14);
if ( trig_d <= thresh )
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
dc.DrawRectangle(64, n*12, 32, 14);
}
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
// box outline
// Windows XP color
dc.SetPen(wxPen(_T("#7f9db9")));
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
// done drawing
dc.SelectObject(wxNullBitmap);
// set the shit
(*g)->static_bitmap->SetBitmap( bitmap );
}
break;
default :
break;
}
m_plugin.interface_crit.Leave();
}
}
}

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#include "ControllerEmu.h"
const char modifier[] = "Modifier";
ControllerEmu::~ControllerEmu()
{
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
delete *i;
}
ControllerEmu::ControlGroup::~ControlGroup()
{
std::vector<Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for ( ; ci!=ce; ++ci )
delete *ci;
std::vector<Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for ( ; si!=se; ++si )
delete *si;
}
void ControllerEmu::UpdateReferences( ControllerInterface& devi )
{
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
{
std::vector<ControlGroup::Control*>::const_iterator
ci = (*i)->controls.begin(),
ce = (*i)->controls.end();
for ( ; ci!=ce; ++ci )
devi.UpdateReference( (*ci)->control_ref );
// extension
if ( GROUP_TYPE_EXTENSION == (*i)->type )
{
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)*i)->attachments.begin(),
ae = ((Extension*)*i)->attachments.end();
for ( ; ai!=ae; ++ai )
(*ai)->UpdateReferences( devi );
}
}
}
void ControllerEmu::UpdateDefaultDevice()
{
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
{
std::vector<ControlGroup::Control*>::const_iterator
ci = (*i)->controls.begin(),
ce = (*i)->controls.end();
for ( ; ci!=ce; ++ci )
(*ci)->control_ref->device_qualifier = default_device;
// extension
if ( GROUP_TYPE_EXTENSION == (*i)->type )
{
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)*i)->attachments.begin(),
ae = ((Extension*)*i)->attachments.end();
for ( ; ai!=ae; ++ai )
{
(*ai)->default_device = default_device;
(*ai)->UpdateDefaultDevice();
}
}
}
}
void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
{
std::string group( base + name ); group += "/";
// settings
std::vector<ControlGroup::Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for ( ; si!=se; ++si )
(*si)->value = sec.Get(group+(*si)->name, (*si)->default_value*100) / 100;
// controls
std::vector<ControlGroup::Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for ( ; ci!=ce; ++ci )
{
// control and dev qualifier
(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
(*ci)->control_ref->device_qualifier.FromString( sec.Get( group+(*ci)->name+"/Device", defdev ) );
// range
(*ci)->control_ref->range = sec.Get( group+(*ci)->name+"/Range", 100.0f ) / 100;
// input mode
if ( (*ci)->control_ref->is_input )
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
= sec.Get( group+(*ci)->name+"/Mode", 0 );
}
// extensions
if ( GROUP_TYPE_EXTENSION == type )
{
Extension* const ex = ((Extension*)this);
ex->switch_extension = 0;
unsigned int n = 0;
const std::string extname = sec[ base + name ];
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)this)->attachments.begin(),
ae = ((Extension*)this)->attachments.end();
for ( ; ai!=ae; ++ai,++n )
{
(*ai)->default_device.FromString( defdev );
(*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
if ( (*ai)->GetName() == extname )
ex->switch_extension = n;
}
}
}
void ControllerEmu::LoadConfig( IniFile::Section& sec, const std::string& base )
{
std::string defdev = default_device.ToString();
if ( base.empty() )
{
defdev = sec[ base + "Device" ];
default_device.FromString( defdev );
}
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
(*i)->LoadConfig( sec, defdev, base );
}
void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base )
{
std::string group( base + name ); group += "/";
// settings
std::vector<ControlGroup::Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for ( ; si!=se; ++si )
sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
// controls
std::vector<ControlGroup::Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for ( ; ci!=ce; ++ci )
{
// control and dev qualifier
sec[group + (*ci)->name] = (*ci)->control_ref->control_qualifier.name;
sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev );
// range
sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
// input mode
if ( (*ci)->control_ref->is_input )
sec.Set( group+(*ci)->name+"/Mode",
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
}
// extensions
if ( GROUP_TYPE_EXTENSION == type )
{
Extension* const ext = ((Extension*)this);
sec.Set( base + name, ext->attachments[ext->switch_extension]->GetName(), std::string("None") );
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)this)->attachments.begin(),
ae = ((Extension*)this)->attachments.end();
for ( ; ai!=ae; ++ai )
(*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
}
}
void ControllerEmu::SaveConfig( IniFile::Section& sec, const std::string& base )
{
const std::string defdev = default_device.ToString();
if ( base.empty() )
sec[ std::string(" ") + base + "Device" ] = defdev;
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig( sec, defdev, base );
}
ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
{
for ( unsigned int i = 0; i < 4; ++i )
controls.push_back( new Input( named_directions[i] ) );
controls.push_back( new Input( modifier ) );
settings.push_back( new Setting("Dead Zone", 0 ) );
settings.push_back( new Setting("Square Stick", 0 ) );
}
ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
{
settings.push_back( new Setting("Threshold", 0.5f ) );
}
ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
{
settings.push_back( new Setting("Threshold", 0.9f ) );
}
ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
{
controls.push_back( new Input( "X-" ) );
controls.push_back( new Input( "X+" ) );
controls.push_back( new Input( "Y-" ) );
controls.push_back( new Input( "Y+" ) );
controls.push_back( new Input( "Z-" ) );
controls.push_back( new Input( "Z+" ) );
}
void ControllerEmu::Force::GetState( u8* data, const u8 base, const u8 range )
{
for ( unsigned int i=0; i<3; ++i,++data )
*data = u8( ( controls[i*2+1]->control_ref->State() - controls[i*2]->control_ref->State() ) * range + base );
}
ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
{
//for ( unsigned int i = 0; i < 4; ++i )
//controls.push_back( new Input( named_directions[i] ) );
controls.push_back( new Input( "Forward" ) );
controls.push_back( new Input( "Backward" ) );
controls.push_back( new Input( "Left" ) );
controls.push_back( new Input( "Right" ) );
controls.push_back( new Input( modifier ) );
settings.push_back( new Setting("Dead Zone", 0 ) );
settings.push_back( new Setting("Circle Stick", 0 ) );
}

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#ifndef _CONTROLLEREMU_H_
#define _CONTROLLEREMU_H_
// windows crap
#define NOMINMAX
#include "pluginspecs_pad.h"
#include "pluginspecs_wiimote.h"
//#include <CommonTypes.h>
#include <math.h>
#include <ControllerInterface/ControllerInterface.h>
#include "IniFile.h"
#include <vector>
#include <string>
#include <algorithm>
#define sign(x) ((x)?(x)<0?-1:1:0)
enum
{
GROUP_TYPE_OTHER,
GROUP_TYPE_STICK,
GROUP_TYPE_MIXED_TRIGGERS,
GROUP_TYPE_BUTTONS,
GROUP_TYPE_FORCE,
GROUP_TYPE_EXTENSION,
GROUP_TYPE_TILT,
};
const char * const named_directions[] =
{
"Up",
"Down",
"Left",
"Right"
};
class ControllerEmu
{
public:
class ControlGroup
{
public:
class Control
{
protected:
Control( ControllerInterface::ControlReference* const _ref, const char * const _name )
: control_ref(_ref), name(_name){}
public:
//virtual std::string GetName() const = 0;
ControllerInterface::ControlReference* const control_ref;
const char * const name;
};
class Input : public Control
{
public:
Input( const char * const _name )
: Control( new ControllerInterface::InputReference, _name ) {}
};
class Output : public Control
{
public:
Output( const char * const _name )
: Control( new ControllerInterface::OutputReference, _name ) {}
};
class Setting
{
public:
Setting(const char* const _name, const float def_value ) : name(_name), value(def_value), default_value(def_value) {}
const char* const name;
ControlState value;
const ControlState default_value;
};
ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
virtual ~ControlGroup();
void LoadConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
void SaveConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
//const unsigned int type;
const char* const name;
const unsigned int type;
std::vector< Control* > controls;
std::vector< Setting* > settings;
};
class AnalogStick : public ControlGroup
{
public:
template <typename C>
void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range )
{
// this is all a mess
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState deadzone = settings[0]->value;
ControlState square = settings[1]->value;
ControlState m = controls[4]->control_ref->State();
// modifier code
if ( m )
{
yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
}
// deadzone / square stick code
if ( deadzone || square )
{
// this section might be all wrong, but its working good enough, i think
ControlState ang = atan2( yy, xx );
ControlState ang_sin = sin(ang);
ControlState ang_cos = cos(ang);
// the amt a full square stick would have at current angle
ControlState square_full = std::min( 1/abs(ang_sin), 1/abs(ang_cos) );
// the amt a full stick would have that was ( user setting squareness) at current angle
// i think this is more like a pointed circle rather than a rounded square like it should be
ControlState stick_full = ( 1 + ( square_full - 1 ) * square );
ControlState dist = sqrt(xx*xx + yy*yy);
// dead zone code
dist = std::max( 0.0f, dist - deadzone * stick_full );
dist /= ( 1 - deadzone );
// square stick code
ControlState amt = dist / stick_full;
dist -= ((square_full - 1) * amt * square);
yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
}
*y = C( yy * range + base );
*x = C( xx * range + base );
}
AnalogStick( const char* const _name );
};
class Buttons : public ControlGroup
{
public:
Buttons( const char* const _name );
template <typename C>
void GetState( C* const buttons, const C* bitmasks )
{
std::vector<Control*>::iterator i = controls.begin(),
e = controls.end();
for ( ; i!=e; ++i, ++bitmasks )
if ( (*i)->control_ref->State() > settings[0]->value ) // threshold
*buttons |= *bitmasks;
}
};
class MixedTriggers : public ControlGroup
{
public:
template <typename C, typename S>
void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range )
{
const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog )
{
if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold
{
*analog = range;
*digital |= *bitmasks;
}
else
*analog = S(controls[i+trig_count]->control_ref->State() * range);
}
}
MixedTriggers( const char* const _name );
};
class Force : public ControlGroup
{
public:
Force( const char* const _name );
void GetState( u8* data, const u8 base, const u8 range );
};
class Tilt : public ControlGroup
{
public:
Tilt( const char* const _name );
template <typename C, typename R>
void GetState( C* const x, C* const y, const unsigned int base, const R range )
{
// this is all a mess
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState deadzone = settings[0]->value;
ControlState circle = settings[1]->value;
ControlState m = controls[4]->control_ref->State();
// modifier code
if ( m )
{
yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
}
// deadzone / circle stick code
if ( deadzone || circle )
{
// this section might be all wrong, but its working good enough, i think
ControlState ang = atan2( yy, xx );
ControlState ang_sin = sin(ang);
ControlState ang_cos = cos(ang);
// the amt a full square stick would have at current angle
ControlState square_full = std::min( 1/abs(ang_sin), 1/abs(ang_cos) );
// the amt a full stick would have that was ( user setting circular ) at current angle
// i think this is more like a pointed circle rather than a rounded square like it should be
ControlState stick_full = (square_full * (1 - circle)) + (circle);
ControlState dist = sqrt(xx*xx + yy*yy);
// dead zone code
dist = std::max( 0.0f, dist - deadzone * stick_full );
dist /= (1 - deadzone);
// circle stick code
ControlState amt = dist / stick_full;
dist += (square_full - 1) * amt * circle;
yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
}
*y = C( yy * range + base );
*x = C( xx * range + base );
}
};
class Extension : public ControlGroup
{
public:
Extension( const char* const _name )
: ControlGroup( _name, GROUP_TYPE_EXTENSION )
, switch_extension(0)
, active_extension(0) {}
void GetState( u8* const data );
std::vector<ControllerEmu*> attachments;
int switch_extension;
int active_extension;
};
virtual ~ControllerEmu();
virtual std::string GetName() const = 0;
void LoadConfig( IniFile::Section& sec, const std::string& base = "" );
void SaveConfig( IniFile::Section& sec, const std::string& base = "" );
void UpdateDefaultDevice();
void UpdateReferences( ControllerInterface& devi );
std::vector< ControlGroup* > groups;
ControlGroup* options;
ControllerInterface::DeviceQualifier default_device;
};
#endif

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#include "IniFile.h"
//
// TrimChars
//
// trim whitespace, or any, chars from both ends
//
template <typename S>
std::string TrimChars( const std::string& str, const S space )
{
const size_t start = str.find_first_not_of( space );
if ( str.npos == start )
return "";
return str.substr( start, str.find_last_not_of( space ) - start + 1 );
}
//
// IniSection :: Set
//
// set key's value if it doesn't match the default
// otherwise remove the key from the section if it exists
//
void IniSection::Set( const std::string& key, const std::string& val, const std::string& def )
{
if ( val != def )
operator[](key) = val;
else
{
iterator f = find(key);
if ( f != end() )
erase( f );
}
}
//
// IniSection :: Get
//
// return a key's value if it exists
// otherwise return the default
//
std::string IniSection::Get( const std::string& key, const std::string& def )
{
const const_iterator f = find(key);
if ( f != end() )
if ( false == f->second.empty() )
return f->second;
return def;
}
//
// IniFile :: Save
//
// save a file
//
void IniFile::Save( std::ostream& file )
{
const_iterator i = begin(),
e = end();
for ( ; i != e; ++i )
{
// skip a line at new sections
file << "\n[" << i->first << "]\n";
Section::const_iterator si = i->second.begin(),
se = i->second.end();
for ( ; si != se; ++si )
file << si->first << " = " << si->second << '\n';
}
}
//
// IniFile :: Load
//
// load a file
//
void IniFile::Load( std::istream& file )
{
const char* const space = "\t\r ";
std::string line;
// start off with an empty section
Section* section = &(*this)[""];
while ( std::getline( file, line ).good() ) // read a line
{
line = TrimChars(line,space);
if ( line.size() )
{
switch ( line[0] )
{
// comment
case '#' :
case ';' :
break;
// section
case '[' :
// kinda odd trimming
section = &(*this)[ TrimChars(line,"][\t\r ") ];
break;
// key/value
default :
{
std::istringstream ss(line);
std::string key; std::getline( ss, key, '=' );
std::string val; std::getline( ss, val );
(*section)[ TrimChars(key,space) ] = TrimChars(val,space);
break;
}
}
}
}
Clean();
}
//
// IniFile :: Clean
//
// remove empty key/values and sections
// after trying to access ini sections/values, they are automatically allocated
// this deletes the empty stuff
//
void IniFile::Clean()
{
iterator i = begin(),
e = end();
for ( ; i != e; )
{
Section::iterator si = i->second.begin(),
se = i->second.end();
for ( ; si != se; )
{
if ( si->second.empty() )
i->second.erase( si++ );
else
++si;
}
if ( i->second.empty() )
erase( i++ );
else
++i;
}
}

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#ifndef _INIFILE_H_
#define _INIFILE_H_
#include <fstream>
#include <map>
#include <string>
#include <sstream>
//
// IniFile
//
class IniSection : public std::map< std::string, std::string >
{
public:
void Set( const std::string& key, const std::string& val, const std::string& def = "" );
std::string Get( const std::string& key, const std::string& def = "" );
template <typename V, typename D>
void Set( const std::string& key, const V& val, const D& def = 0 )
{
if ( val != def )
{
std::ostringstream ss;
ss << long(val);
operator[](key) = ss.str();
}
else
{
iterator f = find(key);
if ( f != end() )
erase( f );
}
}
template <typename V>
V Get( const std::string& key, const V& def = 0 )
{
const const_iterator f = find(key);
if ( f != end() )
if ( false == f->second.empty() )
{
std::istringstream ss(f->second);
int val;
ss >> val;
return V(val);
}
return def;
}
};
class IniFile : public std::map< std::string, IniSection >
{
public:
typedef IniSection Section;
void Clean();
void Save( std::ostream& file );
void Load( std::istream& file );
};
#endif

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# -*- python -*-
Import('env')
files = [
'Config.cpp',
'ConfigDiagBitmaps.cpp',
'ConfigDiag.cpp',
'ControllerEmu.cpp',
'IniFile.cpp',
]
env_inputpc = env.Clone()
env_inputpc.Append(CXXFLAGS = [ '-fPIC' ])
env_inputpc.StaticLibrary(env['local_libs'] + "inputplugincommon", files)