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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -63,8 +63,6 @@
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#include "PowerPC/Jit64/Jit.h"
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#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
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#include "Plugins/Plugin_DSP.h" // new stuff, to let us open the DLLDebugger
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#include "Plugins/Plugin_Video.h" // new stuff, to let us open the DLLDebugger
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#include "PluginManager.h"
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#include "../../DolphinWX/Src/Config.h"
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@ -109,8 +107,8 @@ void CCodeWindow::CreateSymbolsMenu()
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" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
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" that from SymbolDB::SaveMap().")
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);
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);
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
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pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
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@ -152,7 +150,7 @@ void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
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}
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}
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void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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{
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@ -360,7 +358,7 @@ void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
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false, true // DSP, show
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PLUGIN_TYPE_DSP, true // DSP, show
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);
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}
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else // hide
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@ -369,7 +367,7 @@ void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
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false, false // DSP, hide
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PLUGIN_TYPE_DSP, false // DSP, hide
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);
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}
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}
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@ -390,14 +388,14 @@ void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
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/*if(Core::GetState() == Core::CORE_UNINITIALIZED)
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{
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wxMessageBox(_T("Warning, opening this window before a game is started \n\
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may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
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may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
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}*/
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// TODO: add some kind of if() check here to?
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
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true, true // Video, show
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PLUGIN_TYPE_VIDEO, true // Video, show
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);
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}
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else // hide
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@ -406,7 +404,7 @@ may cause a crash when a game is later started. Todo: figure out why and fix it.
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
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true, false // Video, hide
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PLUGIN_TYPE_VIDEO, false // Video, hide
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);
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}
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}
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