Moving more things out of GL into VideoCommon...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-03 20:37:35 +00:00
parent fd06a656f5
commit baede3a7f3
21 changed files with 144 additions and 250 deletions

View File

@ -0,0 +1,79 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <list>
#include "Common.h"
#include "OnScreenDisplay.h"
#include "Render.h"
#include "Timer.h"
namespace OSD
{
struct MESSAGE
{
MESSAGE() {}
MESSAGE(const char* p, u32 dw) {
strncpy(str, p, 255);
str[255] = '\0';
dwTimeStamp = dw;
}
char str[256];
u32 dwTimeStamp;
};
static std::list<MESSAGE> s_listMsgs;
void AddMessage(const char* pstr, u32 ms)
{
s_listMsgs.push_back(MESSAGE(pstr, timeGetTime() + ms));
}
void DrawMessages()
{
if (s_listMsgs.size() > 0)
{
int left = 25, top = 15;
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
while (it != s_listMsgs.end())
{
int time_left = (int)(it->dwTimeStamp - timeGetTime());
int alpha = 255;
if (time_left < 1024)
{
alpha = time_left >> 2;
if (time_left < 0) alpha = 0;
}
alpha <<= 24;
Renderer::RenderText(it->str, left+1, top+1, 0x000000|alpha);
Renderer::RenderText(it->str, left, top, 0xffff30|alpha);
top += 15;
if (time_left <= 0)
it = s_listMsgs.erase(it);
else
++it;
}
}
}
} // namespace

View File

@ -0,0 +1,31 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _OSD_H_
#define _OSD_H_
namespace OSD
{
// On-screen message display
void AddMessage(const char* str, u32 ms);
void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
} // namespace
#endif // _OSD_H_

View File

@ -0,0 +1,83 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
// The efb can be copied back into ram in two forms: as textures or as XFB.
// The XFB is the region in RAM that the VI chip scans out to the television.
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
// ---------------------------------------------------------------------------------------------
#ifndef _COMMON_RENDER_H_
#define _COMMON_RENDER_H_
#include "VideoCommon.h"
#include "MathUtil.h"
#include "pluginspecs_video.h"
extern int frameCount;
extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
class Renderer
{
public:
static bool Init();
static void Shutdown();
// What's the real difference between these? Too similar names.
static void ResetAPIState();
static void RestoreAPIState();
static void ReinitView();
static void SwapBuffers();
static void SetColorMask();
static void SetBlendMode(bool forceUpdate);
static bool SetScissorRect();
// Render target management
static int GetTargetWidth();
static int GetTargetHeight();
// Multiply any 2D EFB coordinates by these when rendering.
static float GetTargetScaleX();
static float GetTargetScaleY();
static TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
static u32 AccessEFB(EFBAccessType type, int x, int y);
// Random utilities
static void RenderText(const char* pstr, int left, int top, u32 color);
static void DrawDebugText();
static void SetScreenshot(const char *filename);
static void FlipImageData(u8 *data, int w, int h);
static bool SaveRenderTarget(const char *filename, int w, int h, int YOffset = 0);
static void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
// Finish up the current frame, print some stats
static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight);
};
#endif // _COMMON_RENDER_H_

View File

@ -31,6 +31,7 @@ files = [
'Fifo.cpp',
'VideoState.cpp',
'Profiler.cpp',
'OnScreenDisplay.cpp',
'HiresTextures.cpp',
]

View File

@ -17,6 +17,7 @@
#include "CommonTypes.h"
#include "VideoCommon.h"
#include "Render.h" // for EFBRectangle.h, unfortunately.
#include <vector>
#ifndef _STATISTICS_H

View File

@ -104,16 +104,25 @@ inline float Memory_Read_Float(u32 _uAddress)
return temp.f;
}
// Logging
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void HandleGLError();
// This structure should only be used to represent a rectangle in OpenGL target
// coordinates, where the origin is at the lower left and the frame dimensions
// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
// convert an EFBRectangle to a TargetRectangle.
struct TargetRectangle : public MathUtil::Rectangle<int>
{};
// This structure should only be used to represent a rectangle in EFB
// coordinates, where the origin is at the upper left and the frame dimensions
// are 640 x 528.
struct EFBRectangle : public MathUtil::Rectangle<int>
{};
// Logging
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void HandleGLError();
#ifdef _WIN32

View File

@ -548,6 +548,14 @@
RelativePath=".\Src\NativeVertexWriter.h"
>
</File>
<File
RelativePath=".\Src\OnScreenDisplay.cpp"
>
</File>
<File
RelativePath=".\Src\OnScreenDisplay.h"
>
</File>
<File
RelativePath=".\Src\Profiler.cpp"
>
@ -697,6 +705,10 @@
RelativePath=".\Src\NativeVertexFormat.h"
>
</File>
<File
RelativePath=".\Src\Render.h"
>
</File>
<File
RelativePath=".\Src\SConscript"
>