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Moving more things out of GL into VideoCommon...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -74,9 +74,7 @@ struct XFBSource
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class FramebufferManager
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{
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public:
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FramebufferManager() :
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m_efbFramebuffer(0),
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m_efbColor(0),
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@ -106,6 +104,18 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) const;
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void SetFramebuffer(GLuint fb);
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// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.
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// Thus, this call may be expensive. Don't repeat it unnecessarily.
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// If not in MSAA mode, will just return the render target texture ID.
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// After calling this, before you render anything else, you MUST bind the framebuffer you want to draw to.
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GLuint ResolveAndGetRenderTarget(const EFBRectangle &rect);
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// Same as above but for the depth Target.
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// After calling this, before you render anything else, you MUST bind the framebuffer you want to draw to.
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GLuint ResolveAndGetDepthTarget(const EFBRectangle &rect);
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private:
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struct VirtualXFB
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@ -144,7 +154,8 @@ private:
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GLuint m_xfbFramebuffer; // Only used in MSAA mode
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XFBSource m_realXFBSource; // Only used in Real XFB mode
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VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
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};
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extern FramebufferManager g_framebufferManager;
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#endif
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