Moving more things out of GL into VideoCommon...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-03 20:37:35 +00:00
parent fd06a656f5
commit baede3a7f3
21 changed files with 144 additions and 250 deletions

View File

@ -48,6 +48,7 @@
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
#include "FramebufferManager.h"
#include "FileUtil.h"
#include "HiresTextures.h"
@ -681,7 +682,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
}
// Make sure to resolve anything we need to read from.
GLuint read_texture = bFromZBuffer ? Renderer::ResolveAndGetDepthTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect);
GLuint read_texture = bFromZBuffer ? g_framebufferManager.ResolveAndGetDepthTarget(source_rect) : g_framebufferManager.ResolveAndGetRenderTarget(source_rect);
GL_REPORT_ERRORD();
@ -691,7 +692,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
if (s_TempFramebuffer == 0)
glGenFramebuffersEXT(1, (GLuint *)&s_TempFramebuffer);
Renderer::SetFramebuffer(s_TempFramebuffer);
g_framebufferManager.SetFramebuffer(s_TempFramebuffer);
// Bind texture to temporary framebuffer
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, entry.texture, 0);
GL_REPORT_FBO_ERROR();
@ -724,7 +725,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
// Return to the EFB.
Renderer::SetFramebuffer(0);
g_framebufferManager.SetFramebuffer(0);
Renderer::RestoreAPIState();
VertexShaderManager::SetViewportChanged();
TextureMngr::DisableStage(0);