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VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
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@ -25,9 +25,6 @@ public:
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LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override;
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LoadInfo LoadMesh(const AssetID& asset_id, MeshData* data) override;
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// Gets the latest time from amongst all the files in the asset map
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TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;
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// Assigns the asset id to a map of files, how this map is read is dependent on the data
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// For instance, a raw texture would expect the map to have a single entry and load that
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// file as the asset. But a model file data might have its data spread across multiple files
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