VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times

This commit is contained in:
iwubcode
2025-05-04 17:50:14 -05:00
parent 15f125ebee
commit bafe78203d
5 changed files with 13 additions and 67 deletions

View File

@ -25,9 +25,6 @@ public:
LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override;
LoadInfo LoadMesh(const AssetID& asset_id, MeshData* data) override;
// Gets the latest time from amongst all the files in the asset map
TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;
// Assigns the asset id to a map of files, how this map is read is dependent on the data
// For instance, a raw texture would expect the map to have a single entry and load that
// file as the asset. But a model file data might have its data spread across multiple files