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DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3351 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -63,11 +63,11 @@ public:
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DSPDisassembler(const AssemblerSettings &settings);
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~DSPDisassembler();
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bool Disassemble(int start_pc, const std::vector<u16> &code, std::string &text);
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bool Disassemble(int start_pc, const std::vector<u16> &code, int base_addr, std::string &text);
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// Warning - this one is trickier to use right.
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// Use pass == 2 if you're just using it by itself.
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void DisOpcode(const u16 *binbuf, int pass, u16 *pc, std::string &dest);
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void DisOpcode(const u16 *binbuf, int base_addr, int pass, u16 *pc, std::string &dest);
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private:
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// Moves PC forward and writes the result to dest.
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