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also don't search in the shader cache if the shader isn't changed
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@ -150,7 +150,7 @@ private:
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typedef std::map<ShaderUID, PCacheEntry> PCache;
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static PCache pshaders;
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static GLuint CurrentFShader, CurrentVShader, CurrentProgram;
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static GLuint CurrentProgram;
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static ShaderUID CurrentShaderProgram;
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static GLuint s_ps_vs_ubo;
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