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Copy all layers of textures with CopyRectangleFromTexture
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@ -168,7 +168,7 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(
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0,
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dstrect.GetWidth(),
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dstrect.GetHeight(),
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1);
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srcentry->config.layers);
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return;
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}
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else if (!framebuffer)
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