Merge pull request #12888 from TryTwo/Fix_Window_Titlebar

MainWindow: Bugfix. Windows Dark mode titlebar not being set.
This commit is contained in:
Admiral H. Curtiss
2024-07-04 21:13:19 +02:00
committed by GitHub
3 changed files with 9 additions and 18 deletions

View File

@ -240,7 +240,10 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray());
restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray());
if (!Settings::Instance().IsBatchModeEnabled())
{
SetQWidgetWindowDecorations(this);
show();
}
InitControllers();
ConnectHotkeys();
@ -320,6 +323,12 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
}
Host::GetInstance()->SetMainWindowHandle(reinterpret_cast<void*>(winId()));
if (m_pending_boot != nullptr)
{
StartGame(std::move(m_pending_boot));
m_pending_boot.reset();
}
}
MainWindow::~MainWindow()
@ -2072,19 +2081,3 @@ void MainWindow::ShowRiivolutionBootWidget(const UICommon::GameFile& game)
AddRiivolutionPatches(boot_params.get(), std::move(w.GetPatches()));
StartGame(std::move(boot_params));
}
void MainWindow::Show()
{
if (!Settings::Instance().IsBatchModeEnabled())
{
SetQWidgetWindowDecorations(this);
QWidget::show();
}
// If the booting of a game was requested on start up, do that now
if (m_pending_boot != nullptr)
{
StartGame(std::move(m_pending_boot));
m_pending_boot.reset();
}
}