VideoCommon: Allow texture folders to be determined by a <gameid>.txt file

This commit is contained in:
iwubcode
2020-02-12 21:10:44 -06:00
parent 15acce847d
commit bba92019dc
2 changed files with 73 additions and 21 deletions

View File

@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <set>
#include <string>
#include <vector>
@ -53,7 +54,7 @@ private:
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
static void Prefetch();
static std::string GetTextureDirectory(const std::string& game_id);
static std::set<std::string> GetTextureDirectories(const std::string& game_id);
HiresTexture() {}
bool m_has_arbitrary_mipmaps;