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VideoCommon: Allow texture folders to be determined by a <gameid>.txt file
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@ -5,6 +5,7 @@
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#pragma once
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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@ -53,7 +54,7 @@ private:
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static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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static void Prefetch();
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static std::string GetTextureDirectory(const std::string& game_id);
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static std::set<std::string> GetTextureDirectories(const std::string& game_id);
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HiresTexture() {}
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bool m_has_arbitrary_mipmaps;
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