Added nunchuck acceleration support to UDPWii . Moved some UDPWii stuff to the nunchuck attachment because I needed calibration data for the nunchuck...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5878 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
dapetcu21
2010-07-14 17:33:14 +00:00
parent 61bd545f80
commit bbb48603be
8 changed files with 97 additions and 32 deletions

View File

@ -27,7 +27,7 @@ static const u8 nunchuk_button_bitmasks[] =
Nunchuk::BUTTON_Z,
};
Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
Nunchuk::Nunchuk(UDPWrapper * wrp) : Attachment( "Nunchuk" ) , udpWrap(wrp)
{
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
@ -80,6 +80,39 @@ void Nunchuk::GetState( u8* const data, const bool focus )
// flip the button bits :/
ncdata->bt ^= 0x03;
//UDPNunchuk stuff
if (udpWrap->inst)
{
if (udpWrap->updNun)
{
u8 mask;
float x, y;
udpWrap->inst->getNunchuck(x, y, mask);
// buttons
if (mask & UDPWM_NC)
ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_C;
if (mask & UDPWM_NZ)
ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_Z;
// stick
if (ncdata->jx == 0x80 && ncdata->jy == 0x80)
{
ncdata->jx = u8(0x80 + x*127);
ncdata->jy = u8(0x80 + y*127);
}
}
if (udpWrap->updNunAccel)
{
const accel_cal * const calib = (accel_cal*)&reg[0x20];
wm_accel * const accel = (wm_accel*)&ncdata->ax;
float x,y,z;
udpWrap->inst->getNunchuckAccel(x,y,z);
accel->x=u8(x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x);
accel->y=u8(y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y);
accel->z=u8(z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z);
}
}
//End UDPNunchuck
}

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@ -3,13 +3,15 @@
#include "Attachment.h"
class UDPWrapper;
namespace WiimoteEmu
{
class Nunchuk : public Attachment
{
public:
Nunchuk();
Nunchuk(UDPWrapper * wrp);
virtual void GetState( u8* const data, const bool focus );
enum
@ -28,6 +30,8 @@ private:
AnalogStick* m_stick;
unsigned int m_shake_step[3];
UDPWrapper * udpWrap;
};
}

View File

@ -47,7 +47,7 @@ namespace UDPTLayer
*y=-(_y*2-1);
*z=0;
}
}
#endif

View File

@ -288,7 +288,7 @@ Wiimote::Wiimote( const unsigned int index )
// extension
groups.push_back( m_extension = new Extension( "Extension" ) );
m_extension->attachments.push_back( new WiimoteEmu::None() );
m_extension->attachments.push_back( new WiimoteEmu::Nunchuk() );
m_extension->attachments.push_back( new WiimoteEmu::Nunchuk(m_udp) );
m_extension->attachments.push_back( new WiimoteEmu::Classic() );
m_extension->attachments.push_back( new WiimoteEmu::Guitar() );
m_extension->attachments.push_back( new WiimoteEmu::Drums() );
@ -601,25 +601,10 @@ void Wiimote::Update()
// ---- UDP Wiimote nunchuk stuff
// 1 == is hacky, for if nunchuk is attached
if (is_focus && 1 == m_extension->active_extension && m_udp->inst)
{
wm_extension* const ncdata = (wm_extension*)(data + rpt.ext);
u8 mask;
float x, y;
m_udp->inst->getNunchuck(x, y, mask);
// buttons
if (mask & UDPWM_NC)
ncdata->bt &= ~Nunchuk::BUTTON_C;
if (mask & UDPWM_NZ)
ncdata->bt &= ~Nunchuk::BUTTON_Z;
// stick
if (ncdata->jx == 0x80 && ncdata->jy == 0x80)
{
ncdata->jx = u8(0x80 + x*127);
ncdata->jy = u8(0x80 + y*127);
}
}
//if (is_focus && 1 == m_extension->active_extension)
//{
// UDPTLayer::GetNunchuk(m_udp,(wm_extension*)(data + rpt.ext));
//}
// ---- end UDP Wiimote
// i dont think anything accesses the extension data like this, but ill support it. Indeed, commercial games don't do this.