mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -32,9 +32,12 @@ namespace VideoInterface
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// VI Internal Hardware Addresses
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enum
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{
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VI_VERTICAL_TIMING = 0x0,
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VI_CONTROL_REGISTER = 0x02,
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VI_FRAMEBUFFER_1 = 0x01C,
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VI_FRAMEBUFFER_2 = 0x024,
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VI_FRAMEBUFFER_TOP_HI = 0x01C,
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VI_FRAMEBUFFER_TOP_LO = 0x01E,
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VI_FRAMEBUFFER_BOTTOM_HI = 0x024,
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VI_FRAMEBUFFER_BOTTOM_LO = 0x026,
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VI_VERTICAL_BEAM_POSITION = 0x02C,
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VI_HORIZONTAL_BEAM_POSITION = 0x02e,
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VI_PRERETRACE = 0x030,
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@ -42,8 +45,22 @@ enum
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VI_DI2 = 0x038,
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VI_DI3 = 0x03C,
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VI_INTERLACE = 0x850,
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VI_HSCALEW = 0x04A,
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VI_HSCALER = 0x04C,
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VI_HSCALEW = 0x048,
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VI_HSCALER = 0x04A,
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VI_FBWIDTH = 0x070,
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};
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union UVIVerticalTimingRegister
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{
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u16 Hex;
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struct
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{
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unsigned EQU : 4;
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unsigned ACV : 10;
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unsigned : 2;
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};
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UVIVerticalTimingRegister(u16 _hex) { Hex = _hex;}
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UVIVerticalTimingRegister() { Hex = 0;}
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};
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union UVIDisplayControlRegister
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@ -85,16 +102,57 @@ union UVIInterruptRegister
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};
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};
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union UVIHorizontalStepping
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{
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u16 Hex;
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struct
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{
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unsigned FbSteps : 8;
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unsigned FieldSteps : 8;
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};
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};
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union UVIHorizontalScaling
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{
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u16 Hex;
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struct
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{
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unsigned STP : 9;
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unsigned : 3;
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unsigned HS_EN : 1;
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unsigned : 3;
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};
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UVIHorizontalScaling(u16 _hex) { Hex = _hex;}
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UVIHorizontalScaling() { Hex = 0;}
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};
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union UVIFrameBufferAddress
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{
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u32 Hex;
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struct
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{
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u16 Lo;
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u16 Hi;
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};
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UVIFrameBufferAddress(u16 _hex) { Hex = _hex;}
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UVIFrameBufferAddress() { Hex = 0;}
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};
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// STATE_TO_SAVE
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static UVIVerticalTimingRegister m_VIVerticalTimingRegister;
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static UVIDisplayControlRegister m_VIDisplayControlRegister;
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// Framebuffers
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static u32 m_FrameBuffer1; // normal framebuffer address
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static u32 m_FrameBuffer2; // framebuffer for 3d buffer address
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static UVIFrameBufferAddress m_FrameBufferTop; // normal framebuffer address
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static UVIFrameBufferAddress m_FrameBufferBottom;
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// VI Interrupt Registers
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static UVIInterruptRegister m_VIInterruptRegister[4];
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static UVIHorizontalStepping m_VIHorizontalStepping;
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static UVIHorizontalScaling m_VIHorizontalScaling;
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u8 m_UVIUnknownRegs[0x1000];
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static u16 HorizontalBeamPos = 0;
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@ -102,19 +160,26 @@ static u16 VerticalBeamPos = 0;
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static u32 TicksPerFrame = 0;
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static u32 LineCount = 0;
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static u32 LinesPerField = 0;
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static u64 LastTime = 0;
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static u32 NextXFBRender = 0;
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// only correct when scaling is enabled?
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static u16 FbWidth = 0;
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void DoState(PointerWrap &p)
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{
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p.Do(m_VIVerticalTimingRegister);
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p.Do(m_VIDisplayControlRegister);
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p.Do(m_FrameBuffer1);
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p.Do(m_FrameBuffer2);
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p.Do(m_FrameBufferTop);
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p.Do(m_FrameBufferBottom);
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p.Do(m_VIInterruptRegister);
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p.DoArray(m_UVIUnknownRegs, 0x1000);
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p.DoArray(m_UVIUnknownRegs, 0x1000);
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p.Do(HorizontalBeamPos);
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p.Do(VerticalBeamPos);
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p.Do(TicksPerFrame);
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p.Do(LineCount);
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p.Do(LinesPerField);
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p.Do(LastTime);
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}
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@ -126,17 +191,39 @@ void Init()
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m_VIDisplayControlRegister.Hex = 0x0000;
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m_VIDisplayControlRegister.ENB = 0;
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m_VIDisplayControlRegister.FMT = 0;
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NextXFBRender = 1;
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}
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void Read16(u16& _uReturnValue, const u32 _iAddress)
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{
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switch (_iAddress & 0xFFF)
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{
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case VI_VERTICAL_TIMING:
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_uReturnValue = m_VIVerticalTimingRegister.Hex;
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return;
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case VI_CONTROL_REGISTER:
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LOG(VIDEOINTERFACE, "VideoInterface(r16): VI_CONTROL_REGISTER 0x%08x", m_VIDisplayControlRegister.Hex);
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_uReturnValue = m_VIDisplayControlRegister.Hex;
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return;
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case VI_FRAMEBUFFER_TOP_HI:
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_uReturnValue = m_FrameBufferTop.Hi;
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break;
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case VI_FRAMEBUFFER_TOP_LO:
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_uReturnValue = m_FrameBufferTop.Lo;
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break;
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case VI_FRAMEBUFFER_BOTTOM_HI:
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_uReturnValue = m_FrameBufferBottom.Hi;
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break;
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case VI_FRAMEBUFFER_BOTTOM_LO:
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_uReturnValue = m_FrameBufferBottom.Lo;
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break;
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case VI_VERTICAL_BEAM_POSITION:
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_uReturnValue = VerticalBeamPos;
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return;
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@ -154,15 +241,27 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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_uReturnValue = m_VIInterruptRegister[1].Hi;
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return;
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case 0x38:
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case VI_DI2:
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_uReturnValue = m_VIInterruptRegister[2].Hi;
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return;
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case 0x3C:
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case VI_DI3:
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_uReturnValue = m_VIInterruptRegister[3].Hi;
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return;
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default:
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case VI_HSCALEW:
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_uReturnValue = m_VIHorizontalStepping.Hex;
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break;
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case VI_HSCALER:
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_uReturnValue = m_VIHorizontalScaling.Hex;
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break;
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case VI_FBWIDTH:
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_uReturnValue = FbWidth;
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break;
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default:
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_uReturnValue = *(u16*)&m_UVIUnknownRegs[_iAddress & 0xFFF];
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return;
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}
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@ -178,6 +277,10 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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switch (_iAddress & 0xFFF)
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{
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case VI_VERTICAL_TIMING:
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m_VIVerticalTimingRegister.Hex = _iValue;
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break;
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case VI_CONTROL_REGISTER:
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{
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UVIDisplayControlRegister tmpConfig(_iValue);
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@ -197,6 +300,22 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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}
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break;
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case VI_FRAMEBUFFER_TOP_HI:
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m_FrameBufferTop.Hi = _iValue;
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break;
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case VI_FRAMEBUFFER_TOP_LO:
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m_FrameBufferTop.Lo = _iValue;
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break;
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case VI_FRAMEBUFFER_BOTTOM_HI:
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m_FrameBufferBottom.Hi = _iValue;
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break;
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case VI_FRAMEBUFFER_BOTTOM_LO:
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m_FrameBufferBottom.Lo = _iValue;
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break;
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case VI_VERTICAL_BEAM_POSITION:
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_dbg_assert_(VIDEOINTERFACE,0);
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break;
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@ -225,17 +344,19 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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m_VIInterruptRegister[3].Hi = _iValue;
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UpdateInterrupts();
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break;
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case VI_HSCALEW:
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{
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// int width = _iValue&0x3FF;
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}
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m_VIHorizontalStepping.Hex = _iValue;
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break;
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case VI_HSCALER:
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{
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// int hsEnable = (_iValue&(1<<12)) ? true : false;
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}
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m_VIHorizontalScaling.Hex = _iValue;
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break;
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case VI_FBWIDTH:
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FbWidth = _iValue;
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break;
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default:
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*(u16*)&m_UVIUnknownRegs[_iAddress & 0xFFF] = _iValue;
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break;
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@ -270,24 +391,12 @@ void Read32(u32& _uReturnValue, const u32 _iAddress)
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void Write32(const u32 _iValue, const u32 _iAddress)
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{
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LOG(VIDEOINTERFACE, "(w32): 0x%08x, 0x%08x",_iValue,_iAddress);
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switch(_iAddress & 0xFFF)
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{
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case VI_FRAMEBUFFER_1:
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m_FrameBuffer1 = _iValue;
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break;
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case VI_FRAMEBUFFER_2:
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m_FrameBuffer2 = _iValue;
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break;
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default:
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// Allow 32-bit writes to the VI: although this is officially not
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// allowed, the hardware seems to accept it (for example, DesktopMan GC
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// Tetris uses it).
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Write16(_iValue >> 16, _iAddress);
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Write16(_iValue & 0xFFFF, _iAddress + 2);
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break;
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}
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// Allow 32-bit writes to the VI: although this is officially not
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// allowed, the hardware seems to accept it (for example, DesktopMan GC
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// Tetris uses it).
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Write16(_iValue >> 16, _iAddress);
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Write16(_iValue & 0xFFFF, _iAddress + 2);
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}
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void UpdateInterrupts()
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@ -327,7 +436,7 @@ void GenerateVIInterrupt(VIInterruptType _VIInterrupt)
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u8* GetFrameBufferPointer()
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{
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return Memory::GetPointer(VideoInterface::m_FrameBuffer1);
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return Memory::GetPointer(VideoInterface::m_FrameBufferTop.Hex);
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}
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void PreInit(bool _bNTSC)
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@ -355,6 +464,7 @@ void PreInit(bool _bNTSC)
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Write16(0x01ae, 0xcc002032);
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Write16(0x1107, 0xcc002030);
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Write16(0x0000, 0xcc00206c);
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Write16(0x0001, 0xcc00206e); // component cable is connected
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if (_bNTSC)
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Write16(0x0001, 0xcc002002); // STATUS REG
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@ -370,11 +480,13 @@ void UpdateTiming()
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case 2:
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / 30;
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LineCount = m_VIDisplayControlRegister.NIN ? 263 : 525;
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LinesPerField = 263;
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break;
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case 1:
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / 25;
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LineCount = m_VIDisplayControlRegister.NIN ? 313 : 625;
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LinesPerField = 313;
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break;
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default:
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@ -395,6 +507,32 @@ void Update()
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{
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VerticalBeamPos = 1;
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}
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if(VerticalBeamPos == NextXFBRender)
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{
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u8* xfbPtr = 0;
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int yOffset = 0;
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if(NextXFBRender == 1)
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{
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NextXFBRender = LinesPerField;
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xfbPtr = Memory::GetPointer(VideoInterface::m_FrameBufferTop.Hex);
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}
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else
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{
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NextXFBRender = 1;
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xfbPtr = Memory::GetPointer(VideoInterface::m_FrameBufferBottom.Hex);
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yOffset = -1;
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}
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if(xfbPtr && PluginVideo::IsLoaded())
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{
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int fbWidth = m_VIHorizontalStepping.FieldSteps * 16;
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int fbHeight = (m_VIHorizontalStepping.FbSteps / m_VIHorizontalStepping.FieldSteps) * m_VIVerticalTimingRegister.ACV;
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PluginVideo::Video_UpdateXFB(xfbPtr, fbWidth, fbHeight, yOffset);
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}
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}
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// check INT_PRERETRACE
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if (m_VIInterruptRegister[0].VCT == VerticalBeamPos)
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@ -39,7 +39,7 @@ typedef void (__cdecl* TVideo_Initialize)(SVideoInitialize*);
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typedef void (__cdecl* TVideo_Prepare)();
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typedef void (__cdecl* TVideo_Shutdown)();
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typedef void (__cdecl* TVideo_SendFifoData)(u8*);
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typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32);
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typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32, s32);
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typedef BOOL (__cdecl* TVideo_Screenshot)(TCHAR*);
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typedef void (__cdecl* TVideo_EnterLoop)();
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typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);
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@ -34,26 +34,53 @@ void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
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r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
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}
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} // namespace
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void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height)
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void rgb2yuv(int r, int g, int b, int &y, int &u, int &v)
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{
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const unsigned char *src = _pXFB;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++, src += 4)
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{
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int Y1 = src[0];
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int U = src[1];
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int Y2 = src[2];
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int V = src[3];
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int r, g, b;
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yuv2rgb(Y1,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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y = (((16843 * r) + (33030 * g) + (6423 * b)) >> 16) + 16;
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v = (((28770 * r) - (24117 * g) - (4653 * b)) >> 16) + 128;
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u = ((-(9699 * r) - (19071 * g) + (28770 * b)) >> 16) + 128;
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}
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} // namespace
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height)
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{
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const unsigned char *src = _pXFB;
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u32 numBlocks = (width * height) / 2;
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for (u32 i = 0; i < numBlocks; i++, src += 4)
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{
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int Y1 = src[0];
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int U = src[1];
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int Y2 = src[2];
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int V = src[3];
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int r, g, b;
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yuv2rgb(Y1,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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yuv2rgb(Y2,U,V, r,g,b);
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*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
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}
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}
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void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height)
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{
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const unsigned char *src = _pEFB;
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u32 numBlocks = (width * height) / 2;
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for (u32 i = 0; i < numBlocks; i++)
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{
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int y1 = (((16843 * src[0]) + (33030 * src[1]) + (6423 * src[2])) >> 16) + 16;
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int u1 = ((-(9699 * src[0]) - (19071 * src[1]) + (28770 * src[2])) >> 16) + 128;
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src += 4;
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int y2 = (((16843 * src[0]) + (33030 * src[1]) + (6423 * src[2])) >> 16) + 16;
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int v2 = (((28770 * src[0]) - (24117 * src[1]) - (4653 * src[2])) >> 16) + 128;
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src += 4;
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*dst++ = (v2 << 24) | (y2 << 16) | (u1 << 8) | (y1);
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}
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}
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@ -20,6 +20,9 @@
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#include "Common.h"
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void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height);
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
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// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data
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void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);
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#endif
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