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added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,6 +20,9 @@
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#include "Common.h"
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void ConvertXFB(u32 *dst, const u8* _pXFB, int width, int height);
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void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
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// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data
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void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);
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#endif
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