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added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,8 +18,16 @@
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#ifndef _XFB_H
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#define _XFB_H
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#include "TextureMngr.h"
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void XFB_Init();
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void XFB_Draw(u8 *xfb_in_ram);
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// write the EFB to the XFB
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void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt, float yScale);
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// draw the XFB to the screen
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void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset);
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void XFB_Shutdown();
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#endif
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