added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2008-10-15 14:07:03 +00:00
parent 70eebcb3a3
commit bbbe898839
17 changed files with 416 additions and 100 deletions

View File

@ -36,6 +36,8 @@
#include "VertexLoader.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
#include "XFB.h"
#include "VideoState.h"
#include "Debugger/Debugger.h" // for the CDebugger class
@ -298,8 +300,12 @@ BOOL Video_Screenshot(TCHAR* _szFilename)
}
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight)
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset)
{
if(g_Config.bUseXFB)
{
XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
}
}
void Video_AddMessage(const char* pstr, u32 milliseconds)