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Common/Config: Add a utility class to suppress config change callbacks.
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@ -1008,6 +1008,8 @@ std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std:
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void NetPlayDialog::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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if (m_host_input_authority)
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{
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if (!IsHosting())
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