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OGL: Remove unused ProgramShaderCache::CompileShader()
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@ -74,8 +74,6 @@ public:
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static void InvalidateVertexFormat();
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static void InvalidateLastProgram();
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static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
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const std::string& gcode = "");
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static bool CompileComputeShader(SHADER& shader, const std::string& code);
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static GLuint CompileSingleShader(GLenum type, const std::string& code);
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static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);
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