OGL: Remove unused ProgramShaderCache::CompileShader()

This commit is contained in:
Stenzek
2019-04-20 23:39:17 +10:00
parent f8c1ba409c
commit bbd1ae16db
2 changed files with 0 additions and 69 deletions

View File

@ -74,8 +74,6 @@ public:
static void InvalidateVertexFormat();
static void InvalidateLastProgram();
static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
const std::string& gcode = "");
static bool CompileComputeShader(SHADER& shader, const std::string& code);
static GLuint CompileSingleShader(GLenum type, const std::string& code);
static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);