VideoCommon: use a new async event system for efb access

This commit is contained in:
degasus
2015-01-31 11:38:23 +01:00
parent 860c889454
commit bc248f8941
10 changed files with 201 additions and 58 deletions

View File

@ -0,0 +1,71 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <queue>
#include "Common/CommonTypes.h"
class AsyncRequests
{
public:
struct Event
{
enum Type
{
EFB_POKE_COLOR,
EFB_POKE_Z,
EFB_PEEK_COLOR,
EFB_PEEK_Z,
} type;
u64 time;
union
{
struct
{
u16 x;
u16 y;
u32 data;
} efb_poke;
struct
{
u16 x;
u16 y;
u32* data;
} efb_peek;
};
};
AsyncRequests();
void PullEvents()
{
if (!m_empty.load())
PullEventsInternal();
}
void PushEvent(const Event& event, bool blocking = false);
void SetEnable(bool enable);
static AsyncRequests* GetInstance() { return &s_singleton; }
private:
void PullEventsInternal();
void HandleEvent(const Event& e);
static AsyncRequests s_singleton;
std::atomic<bool> m_empty;
std::queue<Event> m_queue;
std::mutex m_mutex;
std::condition_variable m_cond;
bool m_wake_me_up_again;
bool m_enable;
};