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VideoCommon: use a new async event system for efb access
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@ -166,8 +166,6 @@ void VertexManager::Flush()
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// loading a state will invalidate BP, so check for it
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g_video_backend->CheckInvalidState();
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VideoFifo_CheckEFBAccess();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens,
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xfmem.numChan.numColorChans, xfmem.dualTexTrans.enabled, bpmem.ztex2.op,
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