VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead

This commit is contained in:
iwubcode
2022-07-02 14:49:51 -05:00
parent 6cf99195c6
commit bc360584a3
16 changed files with 145 additions and 81 deletions

View File

@ -3,8 +3,7 @@
#pragma once
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
class GraphicsModAction
{
@ -16,14 +15,11 @@ public:
GraphicsModAction& operator=(const GraphicsModAction&) = default;
GraphicsModAction& operator=(GraphicsModAction&&) = default;
virtual void OnDrawStarted(bool* skip) {}
virtual void OnEFB(bool* skip, u32 texture_width, u32 texture_height, u32* scaled_width,
u32* scaled_height)
{
}
virtual void OnDrawStarted(GraphicsModActionData::DrawStarted*) {}
virtual void OnEFB(GraphicsModActionData::EFB*) {}
virtual void OnXFB() {}
virtual void OnProjection(Common::Matrix44* matrix) {}
virtual void OnProjectionAndTexture(Common::Matrix44* matrix) {}
virtual void OnProjection(GraphicsModActionData::Projection*) {}
virtual void OnProjectionAndTexture(GraphicsModActionData::Projection*) {}
virtual void OnTextureLoad() {}
virtual void OnFrameEnd() {}
};