VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead

This commit is contained in:
iwubcode
2022-07-02 14:49:51 -05:00
parent 6cf99195c6
commit bc360584a3
16 changed files with 145 additions and 81 deletions

View File

@ -22,30 +22,29 @@ public:
: m_action_impl(std::move(action)), m_mod(std::move(mod))
{
}
void OnDrawStarted(bool* skip) override
void OnDrawStarted(GraphicsModActionData::DrawStarted* draw_started) override
{
if (!m_mod.m_enabled)
return;
m_action_impl->OnDrawStarted(skip);
m_action_impl->OnDrawStarted(draw_started);
}
void OnEFB(bool* skip, u32 texture_width, u32 texture_height, u32* scaled_width,
u32* scaled_height) override
void OnEFB(GraphicsModActionData::EFB* efb) override
{
if (!m_mod.m_enabled)
return;
m_action_impl->OnEFB(skip, texture_width, texture_height, scaled_width, scaled_height);
m_action_impl->OnEFB(efb);
}
void OnProjection(Common::Matrix44* matrix) override
void OnProjection(GraphicsModActionData::Projection* projection) override
{
if (!m_mod.m_enabled)
return;
m_action_impl->OnProjection(matrix);
m_action_impl->OnProjection(projection);
}
void OnProjectionAndTexture(Common::Matrix44* matrix) override
void OnProjectionAndTexture(GraphicsModActionData::Projection* projection) override
{
if (!m_mod.m_enabled)
return;
m_action_impl->OnProjectionAndTexture(matrix);
m_action_impl->OnProjectionAndTexture(projection);
}
void OnTextureLoad() override
{