VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead

This commit is contained in:
iwubcode
2022-07-02 14:49:51 -05:00
parent 6cf99195c6
commit bc360584a3
16 changed files with 145 additions and 81 deletions

View File

@ -37,6 +37,7 @@
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/GraphicsModSystem/Runtime/FBInfo.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelShaderManager.h"
@ -2158,9 +2159,10 @@ void TextureCacheBase::CopyRenderTargetToTexture(
else
{
bool skip = false;
GraphicsModActionData::EFB efb{tex_w, tex_h, &skip, &scaled_tex_w, &scaled_tex_h};
for (const auto action : g_renderer->GetGraphicsModManager().GetEFBActions(info))
{
action->OnEFB(&skip, tex_w, tex_h, &scaled_tex_w, &scaled_tex_h);
action->OnEFB(&efb);
}
if (skip == true)
{