VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead

This commit is contained in:
iwubcode
2022-07-02 14:49:51 -05:00
parent 6cf99195c6
commit bc360584a3
16 changed files with 145 additions and 81 deletions

View File

@ -21,6 +21,7 @@
#include "VideoCommon/DataReader.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/OpcodeDecoding.h"
@ -492,10 +493,11 @@ void VertexManagerBase::Flush()
for (const auto& texture_name : texture_names)
{
bool skip = false;
GraphicsModActionData::DrawStarted draw_started{&skip};
for (const auto action :
g_renderer->GetGraphicsModManager().GetDrawStartedActions(texture_name))
{
action->OnDrawStarted(&skip);
action->OnDrawStarted(&draw_started);
}
if (skip == true)
return;