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OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
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@ -465,7 +465,8 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
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g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
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g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320);
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g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320) &&
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!DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENINTERFACEBLOCKS);
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// Desktop OpenGL supports the binding layout if it supports 420pack
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// OpenGL ES 3.1 supports it implicitly without an extension
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