OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.

This commit is contained in:
Jules Blok
2014-12-19 23:10:04 +01:00
parent b30802e2f0
commit bc3ed44050
3 changed files with 12 additions and 1 deletions

View File

@ -59,6 +59,7 @@ namespace DriverDetails
{OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true},
{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENINTERFACEBLOCKS, -1.0, -1.0, true},
};
static std::map<Bug, BugInfo> m_bugs;