Merge pull request #515 from Armada651/threading

Make the emulation stop asynchronous to prevent deadlocks.
This commit is contained in:
Dolphin Bot
2014-07-10 21:02:47 +02:00
15 changed files with 176 additions and 119 deletions

View File

@ -230,7 +230,7 @@ void CConfigMain::SetSelectedTab(int tab)
// Used to restrict changing of some options while emulator is running
void CConfigMain::UpdateGUI()
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
{
// Disable the Core stuff on GeneralPage
CPUThread->Disable();
@ -669,7 +669,7 @@ void CConfigMain::CreateGUIControls()
Latency->Bind(wxEVT_SPINCTRL, &CConfigMain::AudioSettingsChanged, this);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
{
Latency->Disable();
BackendSelection->Disable();
@ -888,7 +888,7 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
{
// Core - Basic
case ID_CPUTHREAD:
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
return;
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = CPUThread->IsChecked();
break;
@ -1099,7 +1099,7 @@ void CConfigMain::ChooseMemcardPath(std::string& strMemcard, bool isSlotA)
{
strMemcard = filename;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
{
// Change memcard to the new file
ExpansionInterface::ChangeDevice(
@ -1136,7 +1136,7 @@ void CConfigMain::ChooseSIDevice(wxString deviceName, int deviceNum)
SConfig::GetInstance().m_SIDevice[deviceNum] = tempType;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
{
// Change plugged device! :D
SerialInterface::ChangeDevice(tempType, deviceNum);
@ -1172,7 +1172,7 @@ void CConfigMain::ChooseEXIDevice(wxString deviceName, int deviceNum)
SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
{
// Change plugged device! :D
ExpansionInterface::ChangeDevice(

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@ -219,7 +219,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
{
Parent->ClearStatusBar();
if (Core::GetState() == Core::CORE_UNINITIALIZED) return;
if (!Core::IsRunning()) return;
std::string existing_map_file, writable_map_file;
bool map_exists = CBoot::FindMapFile(&existing_map_file,

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@ -217,7 +217,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
case WM_CLOSE:
// Let Core finish initializing before accepting any WM_CLOSE messages
if (Core::GetState() == Core::CORE_UNINITIALIZED) break;
if (!Core::IsRunning()) break;
// Use default action otherwise
default:
@ -352,7 +352,7 @@ CFrame::CFrame(wxFrame* parent,
, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, m_bGameLoading(false)
, m_bGameLoading(false), m_bClosing(false)
{
for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
bFloatWindow[i] = false;
@ -425,6 +425,7 @@ CFrame::CFrame(wxFrame* parent,
Movie::SetInputManip(TASManipFunction);
State::SetOnAfterLoadCallback(OnAfterLoadCallback);
Core::SetOnStoppedCallback(OnStoppedCallback);
// Setup perspectives
if (g_pCodeWindow)
@ -535,15 +536,18 @@ void CFrame::OnActive(wxActivateEvent& event)
void CFrame::OnClose(wxCloseEvent& event)
{
m_bClosing = true;
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
UpdateGUI();
event.Veto();
return;
}
//Stop Dolphin from saving the minimized Xpos and Ypos
// Stop Dolphin from saving the minimized Xpos and Ypos
if (main_frame->IsIconized())
main_frame->Iconize(false);
@ -692,6 +696,10 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
case WM_USER_STOP:
DoStop();
break;
case IDM_STOPPED:
OnStopped();
break;
}
}
@ -714,7 +722,7 @@ void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height)
void CFrame::OnRenderWindowSizeRequest(int width, int height)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED ||
if (!Core::IsRunning() ||
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize ||
RendererIsFullscreen() || m_RenderFrame->IsMaximized())
return;
@ -904,6 +912,16 @@ void OnAfterLoadCallback()
}
}
void OnStoppedCallback()
{
// warning: this gets called from the EmuThread, so we should only queue things to do on the proper thread
if (main_frame)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_STOPPED);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
}
void TASManipFunction(SPADStatus *PadStatus, int controllerID)
{
if (main_frame)
@ -1091,8 +1109,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
void CFrame::OnKeyUp(wxKeyEvent& event)
{
if(Core::GetState() != Core::CORE_UNINITIALIZED &&
(RendererHasFocus() || TASInputHasFocus()))
if(Core::IsRunning() && (RendererHasFocus() || TASInputHasFocus()))
{
if (IsHotkey(event, HK_TOGGLE_THROTTLE))
{

View File

@ -123,6 +123,7 @@ public:
void InitBitmaps();
void DoPause();
void DoStop();
void OnStopped();
void DoRecordingSave();
void UpdateGUI();
void UpdateGameList();
@ -185,6 +186,7 @@ private:
bool m_bTabSplit;
bool m_bNoDocking;
bool m_bGameLoading;
bool m_bClosing;
std::vector<std::string> drives;
@ -353,6 +355,7 @@ private:
int GetCmdForHotkey(unsigned int key);
void OnAfterLoadCallback();
void OnStoppedCallback();
// For TASInputDlg
void TASManipFunction(SPADStatus *PadStatus, int controllerID);

View File

@ -802,7 +802,7 @@ void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
{
// Core is initialized and emulator is running
if (UseDebugger)
@ -832,9 +832,16 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
DoStop();
if (Core::GetState() == Core::CORE_UNINITIALIZED)
event.Skip();
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
event.Veto();
return;
}
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
@ -1120,72 +1127,78 @@ void CFrame::DoStop()
wxBeginBusyCursor();
BootManager::Stop();
wxEndBusyCursor();
confirmStop = false;
UpdateGUI();
}
}
void CFrame::OnStopped()
{
wxEndBusyCursor();
confirmStop = false;
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
// Destroy the renderer frame when not rendering to main
m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
// Keyboard
wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
// Keyboard
wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
// Mouse
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
m_RenderFrame->Destroy();
}
else
{
// Mouse
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
m_RenderFrame->Destroy();
}
else
{
#if defined(__APPLE__)
// Disable the full screen button when not in a game.
NSView *view = (NSView *) m_RenderFrame->GetHandle();
NSWindow *window = [view window];
// Disable the full screen button when not in a game.
NSView *view = (NSView *)m_RenderFrame->GetHandle();
NSWindow *window = [view window];
[window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
[window setCollectionBehavior : NSWindowCollectionBehaviorDefault];
#endif
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
m_RenderParent = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear wiimote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line, exit now.
if (m_bBatchMode)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
m_GameListCtrl->SetFocus();
UpdateGUI();
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
m_RenderParent = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear wiimote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line or we were already closing, exit now.
if (m_bBatchMode || m_bClosing)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
m_GameListCtrl->SetFocus();
UpdateGUI();
}
void CFrame::DoRecordingSave()
@ -1568,7 +1581,7 @@ void CFrame::OnLoadLastState(wxCommandEvent& event)
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunningAndStarted())
State::SaveFirstSaved();
}
@ -1626,6 +1639,7 @@ void CFrame::UpdateGUI()
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
bool Stopping = Core::GetState() == Core::CORE_STOPPING;
bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
@ -1772,8 +1786,8 @@ void CFrame::UpdateGUI()
{
// Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
// Reset game loading flag
m_bGameLoading = false;

View File

@ -254,6 +254,7 @@ enum
IDM_PANIC,
IDM_KEYSTATE,
IDM_WINDOWSIZEREQUEST,
IDM_STOPPED,
IDM_HOST_MESSAGE,
IDM_MPANEL, ID_STATUSBAR,

View File

@ -37,6 +37,7 @@
#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "Core/Movie.h"
#include "Core/HW/Wiimote.h"
@ -455,6 +456,7 @@ int DolphinApp::OnExit()
VideoBackend::ClearList();
SConfig::Shutdown();
LogManager::Shutdown();
Core::Shutdown();
delete m_locale;

View File

@ -131,7 +131,7 @@ void Host_SetWiiMoteConnectionState(int _State) {}
void X11_MainLoop()
{
bool fullscreen = SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen;
while (Core::GetState() == Core::CORE_UNINITIALIZED)
while (!Core::IsRunning())
updateMainFrameEvent.Wait();
Display *dpy = XOpenDisplay(0);

View File

@ -246,7 +246,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_basic->Add(label_backend, 1, wxALIGN_CENTER_VERTICAL, 5);
szr_basic->Add(choice_backend, 1, 0, 0);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
{
label_backend->Disable();
choice_backend->Disable();
@ -291,7 +291,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_display->Add(label_display_resolution, 1, wxALIGN_CENTER_VERTICAL, 0);
szr_display->Add(choice_display_resolution);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
{
label_display_resolution->Disable();
choice_display_resolution->Disable();
@ -328,9 +328,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_other->Add(CreateCheckBox(page_general, _("Hide Mouse Cursor"), wxGetTranslation(hide_mouse_cursor_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor));
szr_other->Add(render_to_main_cb = CreateCheckBox(page_general, _("Render to Main Window"), wxGetTranslation(render_to_main_win_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain));
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
render_to_main_cb->Disable();
}
@ -576,7 +575,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
wxCheckBox* const cb_prog_scan = new wxCheckBox(page_advanced, wxID_ANY, _("Enable Progressive Scan"));
RegisterControl(cb_prog_scan, wxGetTranslation(prog_scan_desc));
cb_prog_scan->Bind(wxEVT_CHECKBOX, &VideoConfigDiag::Event_ProgressiveScan, this);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::IsRunning())
cb_prog_scan->Disable();
cb_prog_scan->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive);

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@ -86,7 +86,7 @@ protected:
VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
if (g_video_backend != new_backend)
{
bool do_switch = Core::GetState() == Core::CORE_UNINITIALIZED;
bool do_switch = !Core::IsRunning();
if (new_backend->GetName() == "Software Renderer")
{
do_switch = (wxYES == wxMessageBox(_("Software rendering is an order of magnitude slower than using the other backends.\nIt's only useful for debugging purposes.\nDo you really want to enable software rendering? If unsure, select 'No'."),