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Wiimote: Added status bars for the real Wiimote to the configuration menu
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2016 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,8 +25,10 @@
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#include "wiiuse.h" // Externals
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#include "ConsoleWindow.h" // Common
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#include "StringUtil.h"
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#include "wiimote_real.h" // Local
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#include "main.h" // Local
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////////////////////////////////////////
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namespace WiiMoteReal
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@ -49,17 +51,58 @@ void handle_event(struct wiimote_t* wm)
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/* if a button is pressed, report it */
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) Console::Print("A pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) Console::Print("B pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) Console::Print("UP pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) Console::Print("DOWN pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) Console::Print("LEFT pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) Console::Print("RIGHT pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) Console::Print("MINUS pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) Console::Print("PLUS pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) Console::Print("ONE pressed\n");
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//if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) g_Run = false;
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) Console::Print("TWO pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) Console::Print("HOME pressed\n");
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/*
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* Pressing minus will tell the wiimote we are no longer interested in movement.
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* This is useful because it saves battery power.
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*/
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if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
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wiiuse_motion_sensing(wm, 0);
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/*
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* Pressing plus will tell the wiimote we are interested in movement.
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*/
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if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
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wiiuse_motion_sensing(wm, 1);
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/* If the accelerometer is turned on then print angles */
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if (WIIUSE_USING_ACC(wm))
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{
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std::string Tmp;
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Tmp += StringFromFormat("Roll: %2.1f ", wm->orient.roll);
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Tmp += StringFromFormat("Pitch: %2.1f ", wm->orient.pitch);
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Tmp += StringFromFormat("Battery: %1.2f\n", wm->battery_level);
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Tmp += StringFromFormat("G-Force x, y, z: %1.2f %1.2f %1.2f\n", wm->gforce.x, wm->gforce.y, wm->gforce.z);
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Tmp += StringFromFormat("Accel x, y, z: %03i %03i %03i\n\n", wm->accel.x, wm->accel.y, wm->accel.z);
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Console::Print("%s", Tmp.c_str());
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if(frame)
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{
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frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
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frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180);
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frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180);
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frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5));
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frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5));
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frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5));
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frame->m_GaugeAccel[0]->SetValue(wm->accel.x);
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frame->m_GaugeAccel[1]->SetValue(wm->accel.y);
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frame->m_GaugeAccel[2]->SetValue(wm->accel.z);
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}
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}
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}
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void ReadWiimote()
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