Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-25 12:35:55 +00:00
parent 3a3eebc313
commit bc79d22f5e
12 changed files with 219 additions and 116 deletions

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXLOADERMANAGER_H
#define _VERTEXLOADERMANAGER_H
#include "Common.h"
namespace VertexLoaderManager
{
void Init();
void Shutdown();
void RunVertices(int vtx_attr_group, int primitive, int count);
// TODO - don't expose these like this.
static u8* s_pCurBufferPointer;
};
const TVtxDesc &GetVtxDesc();
// Might move this into its own file later.
void LoadCPReg(u32 SubCmd, u32 Value);
#endif // _VERTEXLOADERMANAGER_H