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HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
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@ -77,6 +77,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -80,6 +80,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -103,6 +103,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsDepthClamp = true;
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.Adapters.clear();
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@ -134,6 +134,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsComputeShaders = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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@ -245,6 +245,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsFragmentStoresAndAtomics = false; // Dependent on features.
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config->backend_info.bSupportsSSAA = false; // Dependent on features.
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config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
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config->backend_info.bSupportsST3CTextures = false; // Dependent on features.
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config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
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}
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