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HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
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@ -103,6 +103,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsDepthClamp = true;
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.Adapters.clear();
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