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HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
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@ -134,6 +134,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsComputeShaders = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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