HiresTextures: Support parsing DDS files directly

This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
This commit is contained in:
Stenzek
2017-04-16 19:30:11 +10:00
parent 68ee4fc932
commit bc8a96d713
14 changed files with 329 additions and 18 deletions

View File

@ -245,6 +245,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsFragmentStoresAndAtomics = false; // Dependent on features.
config->backend_info.bSupportsSSAA = false; // Dependent on features.
config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
config->backend_info.bSupportsST3CTextures = false; // Dependent on features.
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
}