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HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
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@ -14,6 +14,7 @@ set(SRCS
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GeometryShaderGen.cpp
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GeometryShaderManager.cpp
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HiresTextures.cpp
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HiresTextures_DDSLoader.cpp
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ImageWrite.cpp
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IndexGenerator.cpp
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LightingShaderGen.cpp
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