HiresTextures: Support parsing DDS files directly

This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
This commit is contained in:
Stenzek
2017-04-16 19:30:11 +10:00
parent 68ee4fc932
commit bc8a96d713
14 changed files with 329 additions and 18 deletions

View File

@ -14,6 +14,7 @@ set(SRCS
GeometryShaderGen.cpp
GeometryShaderManager.cpp
HiresTextures.cpp
HiresTextures_DDSLoader.cpp
ImageWrite.cpp
IndexGenerator.cpp
LightingShaderGen.cpp